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v0.2.0+0.1
1 changed files with 2 additions and 2 deletions
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@ -723,7 +723,7 @@ pub const ElementDeclaration = extern struct {
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/// Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions.
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///
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/// Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools.
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id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = &[_]u8{}, .length = 0 } },
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id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = &.{}, .length = 0 } },
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/// Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
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layout: LayoutConfig = .{},
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/// Controls the background color of the resulting element.
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@ -1083,7 +1083,7 @@ pub fn getElementId(string: []const u8) ElementId {
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}
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// TODO: doc
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pub fn getScrollOffset() Vector2 {
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fn getScrollOffset() Vector2 {
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return cdefs.Clay_GetScrollOffset();
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}
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