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@ -723,7 +723,7 @@ pub const ElementDeclaration = extern struct {
/// Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions. /// Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions.
/// ///
/// Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools. /// Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools.
id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = &[_]u8{}, .length = 0 } }, id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = &.{}, .length = 0 } },
/// Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements. /// Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
layout: LayoutConfig = .{}, layout: LayoutConfig = .{},
/// Controls the background color of the resulting element. /// Controls the background color of the resulting element.
@ -1083,7 +1083,7 @@ pub fn getElementId(string: []const u8) ElementId {
} }
// TODO: doc // TODO: doc
pub fn getScrollOffset() Vector2 { fn getScrollOffset() Vector2 {
return cdefs.Clay_GetScrollOffset(); return cdefs.Clay_GetScrollOffset();
} }