hydroforth/include/ansi_lib.h

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2023-08-04 19:42:01 +00:00
// https://github.com/Constantin-Alexandru/ANSI-Library
#pragma once
#ifndef ANSII_LIB_H
#define ANSII_LIB_H
#ifdef _WIN32
#define _CRT_SECURE_NO_WARNINGS 1
#include <windows.h>
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
#endif
#define WIN_ERR exit(GetLastError())
#endif
#include <stdio.h>
#ifdef _WIN32
/**
* @brief The handle for the standard output stream.
*
*/
static HANDLE stdOutHandle;
/**
* @brief The initial state of the output stream.
*
*/
static DWORD outModeInitial;
/**
* @brief Sets the Windows console to allow virtual terminal codes.
*
*/
inline void setupConsole(void){
DWORD outMode = 0;
stdOutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if(stdOutHandle == INVALID_HANDLE_VALUE) { WIN_ERR; }
if(!GetConsoleMode(stdOutHandle, &outMode)) { WIN_ERR; }
outModeInitial = outMode;
// Allow virtual terminal codes.
outMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if(!SetConsoleMode(stdOutHandle, outMode)) { WIN_ERR; }
}
/**
* @brief Resets the console to the inital state without the virtual terminal codes.
*
*/
inline void resetConsole(void){
//Resets the console attributes to white text and black background.
printf("\x1b[0m");
//Resets the console mode to it's initial state.
if(!SetConsoleMode(stdOutHandle, outModeInitial)) { WIN_ERR; }
}
#else
/**
* @brief Resets the console to the inital state without the virtual terminal codes.
*
*/
inline void resetConsole(void){
//Resets the console attributes to white text and black background.
printf("\x1b[0m");
}
#endif
/* ===================================== COLOUR/GRAPHICS MODE ===================================== */
/**
* @brief The codes of the Colour Sequences.
*
*/
enum Colours{
//Text Colours
TXT_BLACK = 30,
TXT_RED = 31,
TXT_GREEN = 32,
TXT_YELLOW = 33,
TXT_BLUE = 34,
TXT_MAGENTA = 35,
TXT_CYAN = 36,
TXT_WHITE = 37,
TXT_DEFAULT = 39,
//Background Colours
BKG_BLACK = 40,
BKG_RED = 41,
BKG_GREEN = 42,
BKG_YELLOW = 43,
BKG_BLUE = 44,
BKG_MAGENTA = 45,
BKG_CYAN = 46,
BKG_WHITE = 47,
BKG_DEFAULT = 49
};
/**
* @brief Sets the text colour using the 8 ANSII values inside the Colours enum.
* @param code the colour code accepts values from the Colour enum.
*
*/
#define SET_8_VALUE_COLOUR(code) printf("\x1b[%dm", code)
/**
* @brief Sets the text colour using the 0 - 255 range.
* @param code the colour code accepts values from the 0 - 255 range.
*
*/
#define SET_256_TXT_COLOUR(code) printf("\x1b[38;5;%dm", code)
/**
* @brief Sets the background colour using the 0 - 255 range.
* @param code the colour code accepts values from the 0 - 255 range.
*
*/
#define SET_256_BKG_COLOUR(code) printf("\x1b[38;5;%dm", code)
/**
* @brief Sets the text colour using RGB values.
* @param r the red channel only accepts values from the 0-255 range.
* @param g the green channel only accepts values from the 0-255 range.
* @param b the blue channel only accepts values from the 0-255 range.
* @b NOTE: Only works on some terminals.
*/
#define SET_RGB_TXT_COLOUR(r, g, b) printf("\x1b[38;2;%d;%d;%dm", r, g, b)
/**
* @brief Sets the background colour using RGB values.
* @param r the red channel only accepts values from the 0-255 range.
* @param g the green channel only accepts values from the 0-255 range.
* @param b the blue channel only accepts values from the 0-255 range.
* @b NOTE: Only works on some terminals.
*/
#define SET_RGB_BKG_COLOUR(r, g, b) printf("\x1b[48;2;%d;%d;%dm", r, g, b)
/**
* @brief The codes of the Graphics Sequences.
*
*/
enum GRAPHIC_CODE{
//Graphic sequences.
BOLD_MODE = 1,
DIM_MODE = 2,
ITALIC_MODE = 3,
UNDERLINE_MODE = 4,
BLINKING_MODE = 5,
INVERSE_MODE = 7,
HIDDEN_MODE = 8,
STRIKETHROUGH_MODE = 9,
//Only works on some terminals.
DOUBLE_UNDERLINE_MODE = 21,
//Reset sequences.
BOLD_MODE_RESET = 22,
DIM_MODE_RESET = BOLD_MODE_RESET,
ITALIC_MODE_RESET = 23,
UNDERLINE_MODE_RESET = 24,
BLINKING_MODE_RESET = 25,
INVERSE_MODE_RESET = 27,
HIDDEN_MODE_RESET = 28,
STRIKETHROUGH_MODE_RESET = 29,
//Only works on some terminals
DOUBLE_UNDERLINE_MODE_RESET = UNDERLINE_MODE_RESET
};
/**
* @brief Sets the graphic mode using the codes inside the GRAPHIC_MODE enum
* @param code The code from the GRAPHIC_MODE enum
*
*/
#define SET_GRAPHIC_MODE(code) printf("\x1b[%dm", code)
/**
* @brief Resets all graphics modes and colours.
*
*/
#define RESET_GRAPHICS_MODES printf("\x1b[0m")
/* ===================================== CURSOR MODE ===================================== */
/**
* @brief Moves cursor to the (line, column) position.
* @param line The line to move the cursor to.
* @param column The column to move the cursor to.
*
*/
#define MOVE_CURSOR_TO_POS(line, column) printf("\x1b[%d;%dH", line, column)
/**
* @brief Moves cursor up by a number of lines.
* @param lines The number of lines to move the cursor by.
*
*/
#define MOVE_CURSOR_UP_BY_LINES(lines) printf("\x1b[%dA", lines)
/**
* @brief Moves cursor down by a number of lines.
* @param lines The number of lines to move the cursor by.
*
*/
#define MOVE_CURSOR_DOWN_BY_LINES(lines) printf("\x1b[%dB", lines)
/**
* @brief Moves cursor right by a number of columns.
* @param columns The number of columns to move the cursor by.
*
*/
#define MOVE_CURSOR_RIGHT_BY_COLUMNS(columns) printf("\x1b[%dC", columns)
/**
* @brief Moves cursor left by a number of columns.
* @param columns The number of columns to move the cursor by.
*
*/
#define MOVE_CURSOR_LEFT_BY_COLUMS(columns) printf("\x1b[%dD", columns)
/**
* @brief Moves cursor down by a number of lines, at the beginning of the line.
* @param lines The number of lines to move the cursor by.
*
*/
#define MOVE_CURSOR_BEGINNING_LINE_DOWN_BY_LINES(lines) printf("\x1b[%dE", lines)
/**
* @brief Moves cursor up by a number of lines, at the beginning of the line.
* @param lines The number of lines to move the cursor by.
*
*/
#define MOVE_CURSOR_BEGINNING_LINE_UP_BY_LINES(lines) printf("\x1b[%dF", lines)
/**
* @brief Moves cursor to column.
* @param column The column where the cursor is moved.
*
*/
#define MOVE_CURSOR_TO_COLUMN(column) printf("\x1b[%dG", column)
/* ===================================== ERASE MODE ===================================== */
/**
* @brief The codes of the Erase Sequence.
*
*/
enum ERASE_CODE{
ERASE_TO_END = 0,
ERASE_TO_BEGINNING = 1,
ERASE_ALL = 3,
};
/**
* @brief Erases the screen based on the value from the ERASE_CODE enum.
* @param code The code from the ERASE_CODE enum.
*
*/
#define ERASE_IN_SCREEN(code) printf("\x1b[%dJ", code)
/**
* @brief Erases the line based on the value from the ERASE_CODE enum.
* @param code The code from the ERASE_CODE enum.
* @b NOTE: The cursor won't move positions after the erase.
*
*/
#define ERASE_IN_LINE(code) printf("\x1b[%dK", code)
/**
* @brief Erases the visible screen
*
*/
#define ERASE_SCREEN printf("\x1b[H\x1b[J")
#endif