clay-zig-bindings/examples/raylib-sidebar-scrolling-container/src/raylib_render_clay.zig
2024-11-09 16:25:19 +01:00

232 lines
11 KiB
Zig

const std = @import("std");
const rl = @import("raylib");
const cl = @import("zclay");
const math = std.math;
pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
return rl.Color{
.r = @intFromFloat(color[0]),
.g = @intFromFloat(color[1]),
.b = @intFromFloat(color[2]),
.a = @intFromFloat(color[3]),
};
}
pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
var i: usize = 0;
while (i < render_commands.length) : (i += 1) {
const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
const bounding_box = render_command.bounding_box;
switch (render_command.command_type) {
.None => {},
.Text => {
const text = render_command.text.chars[0..@intCast(render_command.text.length)];
const cloned = allocator.dupeZ(c_char, text) catch unreachable;
defer allocator.free(cloned);
const fontToUse: rl.Font = raylib_fonts[render_command.config.text_element_config.font_id].?;
rl.setTextLineSpacing(render_command.config.text_element_config.line_height);
rl.drawTextEx(
fontToUse,
@ptrCast(@alignCast(cloned.ptr)),
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
@floatFromInt(render_command.config.text_element_config.font_size),
@floatFromInt(render_command.config.text_element_config.letter_spacing),
clayColorToRaylibColor(render_command.config.text_element_config.color),
);
},
.Image => {
const image_texture: *const rl.Texture2D = @ptrCast(
@alignCast(render_command.config.image_element_config.image_data),
);
rl.drawTextureEx(
image_texture.*,
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
0,
bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
rl.Color.white,
);
},
.ScissorStart => {
rl.beginScissorMode(
@intFromFloat(math.round(bounding_box.x)),
@intFromFloat(math.round(bounding_box.y)),
@intFromFloat(math.round(bounding_box.width)),
@intFromFloat(math.round(bounding_box.height)),
);
},
.ScissorEnd => rl.endScissorMode(),
.Rectangle => {
const config = render_command.config.rectangle_element_config;
if (config.corner_radius.top_left > 0) {
const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
rl.drawRectangleRounded(
rl.Rectangle{
.x = bounding_box.x,
.y = bounding_box.y,
.width = bounding_box.width,
.height = bounding_box.height,
},
radius,
8,
clayColorToRaylibColor(config.color),
);
} else {
rl.drawRectangle(
@intFromFloat(bounding_box.x),
@intFromFloat(bounding_box.y),
@intFromFloat(bounding_box.width),
@intFromFloat(bounding_box.height),
clayColorToRaylibColor(config.color),
);
}
},
.Border => {
const config = render_command.config.border_element_config;
if (config.left.width > 0) {
rl.drawRectangle(
@intFromFloat(math.round(bounding_box.x)),
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
@intCast(config.left.width),
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
clayColorToRaylibColor(config.left.color),
);
}
if (config.right.width > 0) {
rl.drawRectangle(
@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
@intCast(config.right.width),
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
clayColorToRaylibColor(config.right.color),
);
}
if (config.top.width > 0) {
rl.drawRectangle(
@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
@intFromFloat(math.round(bounding_box.y)),
@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
@intCast(config.top.width),
clayColorToRaylibColor(config.top.color),
);
}
if (config.bottom.width > 0) {
rl.drawRectangle(
@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
@intCast(config.bottom.width),
clayColorToRaylibColor(config.bottom.color),
);
}
if (config.corner_radius.top_left > 0) {
rl.drawRing(
rl.Vector2{
.x = math.round(bounding_box.x + config.corner_radius.top_left),
.y = math.round(bounding_box.y + config.corner_radius.top_left),
},
math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
config.corner_radius.top_left,
180,
270,
10,
clayColorToRaylibColor(config.top.color),
);
}
if (config.corner_radius.top_right > 0) {
rl.drawRing(
rl.Vector2{
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
.y = math.round(bounding_box.y + config.corner_radius.top_right),
},
math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
config.corner_radius.top_right,
270,
360,
10,
clayColorToRaylibColor(config.top.color),
);
}
if (config.corner_radius.bottom_left > 0) {
rl.drawRing(
rl.Vector2{
.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
},
math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
config.corner_radius.bottom_left,
90,
180,
10,
clayColorToRaylibColor(config.bottom.color),
);
}
if (config.corner_radius.bottom_right > 0) {
rl.drawRing(
rl.Vector2{
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
},
math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
config.corner_radius.bottom_right,
0.1,
90,
10,
clayColorToRaylibColor(config.bottom.color),
);
}
},
.Custom => {
// Implement custom element rendering here
},
}
}
}
pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
const font = raylib_fonts[config.font_id].?;
const text: []const u8 = clay_text;
const font_size: f32 = @floatFromInt(config.font_size);
const letter_spacing: f32 = @floatFromInt(config.letter_spacing);
const line_height = config.line_height;
var temp_byte_counter: usize = 0;
var byte_counter: usize = 0;
var text_width: f32 = 0.0;
var temp_text_width: f32 = 0.0;
var text_height: f32 = font_size;
const scale_factor: f32 = font_size / @as(f32, @floatFromInt(font.baseSize));
var utf8 = std.unicode.Utf8View.initUnchecked(text).iterator();
while (utf8.nextCodepoint()) |codepoint| {
byte_counter += std.unicode.utf8CodepointSequenceLength(codepoint) catch 1;
const index: usize = @intCast(
rl.getGlyphIndex(font, @as(i32, @intCast(codepoint))),
);
if (codepoint != '\n') {
if (font.glyphs[index].advanceX != 0) {
text_width += @floatFromInt(font.glyphs[index].advanceX);
} else {
text_width += font.recs[index].width + @as(f32, @floatFromInt(font.glyphs[index].offsetX));
}
} else {
if (temp_text_width < text_width) temp_text_width = text_width;
byte_counter = 0;
text_width = 0;
text_height += font_size + @as(f32, @floatFromInt(line_height));
}
if (temp_byte_counter < byte_counter) temp_byte_counter = byte_counter;
}
if (temp_text_width < text_width) temp_text_width = text_width;
return cl.Dimensions{
.h = text_height,
.w = temp_text_width * scale_factor + @as(f32, @floatFromInt(temp_byte_counter - 1)) * letter_spacing,
};
}