### Zig Bindings for clay.h > [!IMPORTANT] > Zig 0.14.0 or higher is required. > [!NOTE] > This project currently is in beta. This repository contains Zig bindings for the [clay UI layout library](https://github.com/nicbarker/clay), as well as an example implementation of the [clay website](https://nicbarker.com/clay) in Zig. This README is abbreviated and applies to using clay in Zig specifically: If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. The **most notable difference** between the C API and the Zig bindings is that opening and closing the scope for declaring child elements must be done "manually" using 2 function calls. other changes include: - minor naming changes - ability to initialize a parameter by calling a function that is part of its type's namespace for example `.fixed()` or `.layout()` - ability to initialize a parameter by using a public constant that is part of its type's namespace for example `.grow` In C: ```C // C macro for creating a scope CLAY( CLAY_ID("SideBar"), CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .height = CLAY_SIZING_GROW(), .width = CLAY_SIZING_FIXED(300) }, .childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP }, .padding = {16, 16}, .childGap = 16, }), CLAY_RECTANGLE({ .color = COLOR_LIGHT }) ) { // Child elements here } ``` In Zig: ```Zig clay.UI(&.{ // first function call to open the scope .ID("SideBar"), .layout(.{ .direction = .TOP_TO_BOTTOM, .sizing = .{ .h = .grow, .w = .fixed(300) }, .alignment = .{ .x = .CENTER, .y = .TOP }, .padding = .all(16), .gap = 16, }), .rectangle(.{ .color = light_grey }), }); { defer clay.CLOSE(); // defered second function call to close the scope // Child elements here } ``` ## install 1. Add `zclay` to the depency list in `build.zig.zon`: ```sh zig fetch --save https://github.com/johan0A/clay-zig-bindings/archive/.tar.gz ``` 2. Config `build.zig`: ```zig ... const zclay_dep = b.dependency("zclay", .{ .target = target, .optimize = optimize, }); compile_step.root_module.addImport("zclay", zclay_dep.module("zclay")); ... ``` ## quickstart 2. Ask clay for how much static memory it needs using [clay.minMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.createArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(arena)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize). ```zig const min_memory_size: u32 = clay.minMemorySize(); const memory = try allocator.alloc(u8, min_memory_size); defer allocator.free(memory); const arena: clay.Arena = clay.createArenaWithCapacityAndMemory(min_memory_size, @ptrCast(memory)); ``` 3. Provide a `measureText(text, config)` function with [clay.setMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text. ```zig // Example measure text function pub fn measureText(clay_text: []const u8, config: *clay.TextElementConfig) clay.Dimensions { // clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing etc // Note: clay.String.chars is not guaranteed to be null terminated } // Tell clay how to measure text clay.setMeasureTextFunction(measureText) ``` 4. **Optional** - Call [clay.setPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions. ```Zig // Update internal pointer position for handling mouseover / click / touch events clay.setPointerState(.{ .x = mouse_position_x, .y = mouse_position_y, }, is_left_mouse_button_down); ``` 5. Call [clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros. ```Zig const light_grey: clay.Color = .{ 224, 215, 210, 255 }; const red: clay.Color = .{ 168, 66, 28, 255 }; const orange: clay.Color = .{ 225, 138, 50, 255 }; const white: clay.Color = .{ 250, 250, 255, 255 }; // Layout config is just a struct that can be declared statically, or inline const sidebar_item_layout: clay.LayoutConfig = .{ .sizing = .{ .w = .grow, .h = .fixed(50) } }; // Re-useable components are just normal functions fn sidebarItemCompoment(index: usize) void { clay.UI(&.{ .IDI("SidebarBlob", @intCast(index)), .layout(sidebar_item_layout), .rectangle(.{ .color = orange }), }); defer clay.CLOSE(); } // An example function to begin the "root" of your layout tree fn createLayout(profile_picture: *const rl.Texture2D) clay.ClayArray(clay.RenderCommand) { clay.beginLayout(); { clay.UI(&.{ .ID("OuterContainer"), .layout(.{ .direction = .LEFT_TO_RIGHT, .sizing = .grow, .padding = .all(16), .gap = 16 }), .rectangle(.{ .color = white }), }); defer clay.CLOSE(); clay.UI(&.{ .ID("SideBar"), .layout(.{ .direction = .TOP_TO_BOTTOM, .sizing = .{ .h = .grow, .w = .fixed(300) }, .padding = .all(16), .alignment = .{ .x = .CENTER, .y = .TOP }, .gap = 16, }), .rectangle(.{ .color = light_grey }), }); { defer clay.CLOSE(); clay.UI(&.{ .ID("ProfilePictureOuter"), .layout(.{ .sizing = .{ .w = .grow }, .padding = .all(16), .alignment = .{ .x = .LEFT, .y = .CENTER }, .gap = 16 }), .rectangle(.{ .color = red }), }); { defer clay.CLOSE(); clay.UI(&.{ .ID("ProfilePicture"), .layout(.{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } }), .image(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }), }); clay.CLOSE(); clay.text("Clay - UI Library", clay.Config.text(.{ .font_size = 24, .color = light_grey })); } for (0..5) |i| sidebarItemCompoment(i); } clay.UI(&.{ .ID("MainContent"), .layout(.{ .sizing = .grow }), .rectangle(.{ .color = light_grey }), }); clay.CLOSE(); } return clay.endLayout(); } ``` 6. Call [clay.endLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer. ```zig render_commands: clay.ClayArray(clay.RenderCommand) = clay.endLayout(window_width, window_height) var i: usize = 0; while (i < render_commands.length) : (i += 1) { const render_command = clay.renderCommandArrayGet(render_commands, @intCast(i)); const bounding_box = render_command.bounding_box; switch (render_command.command_type) { .None => {}, .Text => { ... ``` Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details and the example folder in this repo. All public C functions and Macros have Zig binding equivalents, generally of the form `Clay_BeginLayout` (C) -> `clay.beginLayout` (zig)