### Zig Bindings for clay.h ![Screenshot from 2025-01-07 17-05-01](https://github.com/user-attachments/assets/8f38e8bf-00aa-4e16-be96-b7a0d81f4313) This repository contains Zig bindings for the [clay UI layout library](https://github.com/nicbarker/clay), as well as an example implementation of the [clay website](https://nicbarker.com/clay) in Zig. This README is abbreviated and applies to using clay in Zig specifically: If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. Some differences between the C API and the Zig bindings include: - minor naming changes - ability to initialize a parameter by calling a function that is part of its type's namespace for example `.fixed()` or `.layout()` - ability to initialize a parameter by using a public constant that is part of its type's namespace for example `.grow` In C: ```C CLAY({ // C macro for creating a scope .id = CLAY_ID("SideBar"), .layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_GROW(0) }, .padding = CLAY_PADDING_ALL(16), .childAlignment = .{ .x = CLAY_ALIGN_X_CENTER , .y = .CLAY_ALIGN_Y_TOP }, .childGap = 16 }, .backgroundColor = COLOR_LIGHT }){ // Child elements here } ``` In Zig: ```Zig clay.UI()(.{ // function call for creating a scope .id = .ID("SideBar"), .layout = .{ .direction = .top_to_bottom, .sizing = .{ .w = .fixed(300), .h = .grow }, .padding = .all(16), .child_alignment = .{ .x = .center, .y = .top }, .child_gap = 16, }, .background_color = light_grey, })({ // Child elements here }); ``` ## installation: Compatible Zig Version: `0.14.0` 1. Add `zclay` to the dependency list in `build.zig.zon`: ```sh zig fetch --save git+https://github.com/johan0A/clay-zig-bindings#v0.13 ``` 2. Config `build.zig`: ```zig ... const zclay_dep = b.dependency("zclay", .{ .target = target, .optimize = optimize, }); compile_step.root_module.addImport("zclay", zclay_dep.module("zclay")); ... ``` ## quickstart 2. Ask clay for how much static memory it needs using [clay.minMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.createArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(arena)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize). ```zig const min_memory_size: u32 = clay.minMemorySize(); const memory = try allocator.alloc(u8, min_memory_size); defer allocator.free(memory); const arena: clay.Arena = clay.createArenaWithCapacityAndMemory(memory); _ = clay.initialize(arena, .{ .h = 1000, .w = 1000 }, .{}); clay.setMeasureTextFunction(void, {}, renderer.measureText); ``` 3. Provide a `measureText(text, config)` function with [clay.setMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text. ```zig // Example measure text function pub fn measureText(clay_text: []const u8, config: *clay.TextElementConfig, user_data: void) clay.Dimensions { // clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing etc // Note: clay.String.chars is not guaranteed to be null terminated } // Tell clay how to measure text clay.setMeasureTextFunction({}, measureText) ``` 4. **Optional** - Call [clay.setPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions. ```Zig // Update internal pointer position for handling mouseover / click / touch events clay.setPointerState(.{ .x = mouse_position_x, .y = mouse_position_y, }, is_left_mouse_button_down); ``` 5. Call [clay.beginLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided functions. ```Zig const light_grey: clay.Color = .{ 224, 215, 210, 255 }; const red: clay.Color = .{ 168, 66, 28, 255 }; const orange: clay.Color = .{ 225, 138, 50, 255 }; const white: clay.Color = .{ 250, 250, 255, 255 }; const sidebar_item_layout: clay.LayoutConfig = .{ .sizing = .{ .w = .grow, .h = .fixed(50) } }; // Re-useable components are just normal functions fn sidebarItemComponent(index: u32) void { clay.UI()(.{ .id = .IDI("SidebarBlob", index), .layout = sidebar_item_layout, .background_color = orange, })({}); } // An example function to begin the "root" of your layout tree fn createLayout(profile_picture: *const rl.Texture2D) clay.ClayArray(clay.RenderCommand) { clay.beginLayout(); clay.UI()(.{ .id = .ID("OuterContainer"), .layout = .{ .direction = .left_to_right, .sizing = .grow, .padding = .all(16), .child_gap = 16 }, .background_color = white, })({ clay.UI()(.{ .id = .ID("SideBar"), .layout = .{ .direction = .top_to_bottom, .sizing = .{ .h = .grow, .w = .fixed(300) }, .padding = .all(16), .child_alignment = .{ .x = .center, .y = .top }, .child_gap = 16, }, .background_color = light_grey, })({ clay.UI()(.{ .id = .ID("ProfilePictureOuter"), .layout = .{ .sizing = .{ .w = .grow }, .padding = .all(16), .child_alignment = .{ .x = .left, .y = .center }, .child_gap = 16 }, .background_color = red, })({ clay.UI()(.{ .id = .ID("ProfilePicture"), .layout = .{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } }, .image = .{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }, })({}); clay.text("Clay - UI Library", .{ .font_size = 24, .color = light_grey }); }); for (0..5) |i| sidebarItemComponent(@intCast(i)); }); clay.UI()(.{ .id = .ID("MainContent"), .layout = .{ .sizing = .grow }, .background_color = light_grey, })({ //... }); }); return clay.endLayout(); } ``` 6. Call [clay.endLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer. ```zig pub fn clayRaylibRender(render_commands: *clay.ClayArray(clay.RenderCommand), allocator: std.mem.Allocator) void { var i: usize = 0; while (i < render_commands.length) : (i += 1) { const render_command = clay.renderCommandArrayGet(render_commands, @intCast(i)); const bounding_box = render_command.bounding_box; switch (render_command.command_type) { .none => {}, .text => { ... ``` Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details and the example folder in this repo. All public C functions and Macros have Zig binding equivalents, generally of the form `Clay_BeginLayout` (C) -> `clay.beginLayout` (zig)