move to clay 0.14
This commit is contained in:
parent
582095c4b7
commit
def516294b
10 changed files with 350 additions and 426 deletions
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@ -1,10 +1,10 @@
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.{
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.name = .zclay,
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.version = "0.0.0",
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.version = "0.2.0",
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.dependencies = .{
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.clay = .{
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.url = "git+https://github.com/nicbarker/clay?ref=v0.13#6d23a35d1596f139998b2994a63a1d5a982e713b",
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.hash = "N-V-__8AAO23UQAhH_BQUUOoxHaKW4XAbiVmGlGJO2sApBST",
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.url = "git+https://github.com/nicbarker/clay?ref=v0.14#b25a31c1a152915cd7dd6796e6592273e5a10aac",
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.hash = "N-V-__8AALPgZwA7tLqRlkCCL7OrkEhj4xZ3y_0FxgR42t0W",
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},
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},
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.paths = .{
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@ -1,5 +1,6 @@
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const std = @import("std");
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const B = std.Build;
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const rl = @import("raylib");
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pub fn build(b: *B) void {
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const target = b.standardTargetOptions(.{});
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@ -10,7 +11,20 @@ pub fn build(b: *B) void {
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.target = target,
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.optimize = optimize,
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});
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addDependencies(root_module, b, target, optimize);
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const zclay_dep = b.dependency("zclay", .{
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.target = target,
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.optimize = optimize,
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});
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root_module.addImport("zclay", zclay_dep.module("zclay"));
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const raylib_dep = b.dependency("raylib_zig", .{
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.target = target,
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.optimize = optimize,
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.platform = .rgfw,
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});
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root_module.addImport("raylib", raylib_dep.module("raylib"));
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root_module.linkLibrary(raylib_dep.artifact("raylib"));
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{
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const exe = b.addExecutable(.{ .name = "zclay-example", .root_module = root_module });
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@ -42,23 +56,3 @@ pub fn build(b: *B) void {
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check.dependOn(&tests_check.step);
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}
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}
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fn addDependencies(
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module: *B.Module,
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b: *B,
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target: B.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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) void {
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const zclay_dep = b.dependency("zclay", .{
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.target = target,
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.optimize = optimize,
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});
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module.addImport("zclay", zclay_dep.module("zclay"));
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const raylib_dep = b.dependency("raylib_zig", .{
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.target = target,
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.optimize = optimize,
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});
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module.addImport("raylib", raylib_dep.module("raylib"));
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module.linkLibrary(raylib_dep.artifact("raylib"));
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}
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@ -6,8 +6,8 @@
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.path = "../../",
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},
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.raylib_zig = .{
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.url = "git+https://github.com/Not-Nik/raylib-zig#5bbafa4f86eb3e3f41a107bbec6b8822e0f87c93",
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.hash = "raylib_zig-5.6.0-dev-KE8REE0uBQD5Lzuc6qSZPtE5li3iPyU4iGQEMPqOPI11",
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.url = "git+https://github.com/Not-Nik/raylib-zig#3bf08a304cfe2baf839705063ff999b8d8bc8c54",
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.hash = "raylib_zig-5.6.0-dev-KE8REKAqBQAQugfCOjYYVRFOi7iaEJK1EMDcRUq8AOm2",
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},
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},
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.paths = .{
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@ -3,16 +3,19 @@ const rl = @import("raylib");
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const cl = @import("zclay");
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const renderer = @import("raylib_render_clay.zig");
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var syntaxImage: rl.Texture2D = undefined;
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var checkImage1: rl.Texture2D = undefined;
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var checkImage2: rl.Texture2D = undefined;
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var checkImage3: rl.Texture2D = undefined;
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var checkImage4: rl.Texture2D = undefined;
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var checkImage5: rl.Texture2D = undefined;
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var syntax_image: rl.Texture2D = undefined;
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var check_image1: rl.Texture2D = undefined;
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var check_image2: rl.Texture2D = undefined;
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var check_image3: rl.Texture2D = undefined;
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var check_image4: rl.Texture2D = undefined;
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var check_image5: rl.Texture2D = undefined;
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var zig_logo_image6: rl.Texture2D = undefined;
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var window_height: isize = 0;
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var window_width: isize = 0;
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var mobile_screen: bool = false;
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const FONT_ID_BODY_16 = 0;
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const FONT_ID_TITLE_56 = 9;
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const FONT_ID_TITLE_52 = 1;
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const FONT_ID_TITLE_48 = 2;
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const FONT_ID_TITLE_36 = 3;
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@ -21,6 +24,7 @@ const FONT_ID_BODY_36 = 5;
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const FONT_ID_BODY_30 = 6;
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const FONT_ID_BODY_28 = 7;
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const FONT_ID_BODY_24 = 8;
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const FONT_ID_TITLE_56 = 9;
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const COLOR_LIGHT = cl.Color{ 244, 235, 230, 255 };
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const COLOR_LIGHT_HOVER = cl.Color{ 224, 215, 210, 255 };
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@ -51,22 +55,14 @@ const COLOR_BLOB_BORDER_5 = cl.Color{ 240, 189, 100, 255 };
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const border_data = cl.BorderData{ .width = 2, .color = COLOR_RED };
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var window_height: isize = 0;
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var window_width: isize = 0;
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var mobile_screen: bool = false;
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fn landingPageBlob(index: u32, font_size: u16, font_id: u16, color: cl.Color, image_size: f32, max_width: f32, text: []const u8, image: *rl.Texture2D) void {
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fn landingPageBlob(index: u32, font_size: u16, font_id: u16, color: cl.Color, image_size: f32, width: f32, text: []const u8, image: *rl.Texture2D) void {
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cl.UI()(.{
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.id = .IDI("HeroBlob", index),
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.layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = max_width }) }, .padding = .all(16), .child_gap = 16, .child_alignment = .{ .y = .center } },
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.layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = width }) }, .padding = .all(16), .child_gap = 16, .child_alignment = .{ .y = .center } },
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.border = .{ .width = .outside(2), .color = color },
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.corner_radius = .all(10),
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})({
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cl.UI()(.{
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.id = .IDI("CheckImage", index),
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.layout = .{ .sizing = .{ .w = .fixed(image_size) } },
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.image = .{ .image_data = image, .source_dimensions = .{ .w = 128, .h = 128 } },
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})({});
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cl.UI()(.{ .id = .IDI("CheckImage", index), .layout = .{ .sizing = .{ .w = .fixed(image_size) } }, .aspect_ratio = .{ .aspect_ratio = 128 / 128 }, .image = .{ .image_data = image } })({});
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cl.text(text, .{ .font_size = font_size, .font_id = font_id, .color = color });
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});
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}
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@ -74,57 +70,33 @@ fn landingPageBlob(index: u32, font_size: u16, font_id: u16, color: cl.Color, im
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fn landingPageDesktop() void {
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cl.UI()(.{
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.id = .ID("LandingPage1Desktop"),
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.layout = .{
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.sizing = .{ .w = .grow, .h = .fitMinMax(.{ .min = @floatFromInt(window_height - 70) }) },
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.child_alignment = .{ .y = .center },
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.padding = .{ .left = 50, .right = 50 },
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.child_gap = 16,
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},
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.layout = .{ .sizing = .{ .w = .grow, .h = .fitMinMax(.{ .min = @floatFromInt(window_height - 70) }) }, .child_alignment = .{ .y = .center }, .padding = .{ .left = 50, .right = 50 } },
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})({
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cl.UI()(.{
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.id = .ID("LandingPage1"),
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.layout = .{
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.sizing = .{ .w = .grow, .h = .fitMinMax(.{ .min = @floatFromInt(window_height - 70) }) },
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.direction = .top_to_bottom,
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.child_alignment = .{ .x = .center },
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.padding = .all(32),
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.child_gap = 32,
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},
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.layout = .{ .sizing = .{ .w = .grow, .h = .grow }, .direction = .top_to_bottom, .child_alignment = .{ .x = .center }, .padding = .all(32), .child_gap = 32 },
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.border = .{ .width = .{ .left = 2, .right = 2 }, .color = COLOR_RED },
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})({
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landingPageBlob(0, 30, FONT_ID_BODY_30, COLOR_ZIG_LOGO, 64, 510, "The official Clay website recreated with zclay: clay-zig-bindings", &zig_logo_image6);
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cl.UI()(.{
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.id = .ID("ClayPresentation"),
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.layout = .{
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.sizing = .grow,
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.child_alignment = .{ .y = .center },
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.child_gap = 16,
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},
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})({
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cl.UI()(.{ .id = .ID("ClayPresentation"), .layout = .{ .sizing = .grow, .child_alignment = .{ .y = .center }, .child_gap = 16 } })({
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cl.UI()(.{
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.id = .ID("LeftText"),
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.layout = .{ .sizing = .{ .w = .percent(0.55) }, .direction = .top_to_bottom, .child_gap = 8 },
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})({
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cl.text(
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"Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.",
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.{ .font_size = 56, .font_id = FONT_ID_TITLE_56, .color = COLOR_RED },
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);
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cl.text("Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.", .{ .font_size = 56, .font_id = FONT_ID_TITLE_56, .color = COLOR_RED });
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cl.UI()(.{ .layout = .{ .sizing = .{ .w = .grow, .h = .fixed(32) } } })({});
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cl.text(
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"Clay is laying out this webpage right now!",
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.{ .font_size = 36, .font_id = FONT_ID_BODY_36, .color = COLOR_ORANGE },
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);
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cl.text("Clay is laying out this webpage right now!", .{ .font_size = 36, .font_id = FONT_ID_BODY_36, .color = COLOR_ORANGE });
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});
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cl.UI()(.{
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.id = .ID("HeroImageOuter"),
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.layout = .{ .sizing = .{ .w = .percent(0.45) }, .direction = .top_to_bottom, .child_alignment = .{ .x = .center }, .child_gap = 16 },
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})({
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landingPageBlob(1, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_5, 32, 480, "High performance", &checkImage5);
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landingPageBlob(2, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_4, 32, 480, "Flexbox-style responsive layout", &checkImage4);
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landingPageBlob(3, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_3, 32, 480, "Declarative syntax", &checkImage3);
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landingPageBlob(4, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_2, 32, 480, "Single .h file for C/C++", &checkImage2);
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landingPageBlob(5, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_1, 32, 480, "Compile to 15kb .wasm", &checkImage1);
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landingPageBlob(1, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_5, 32, 480, "High performance", &check_image5);
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landingPageBlob(2, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_4, 32, 480, "Flexbox-style responsive layout", &check_image4);
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landingPageBlob(3, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_3, 32, 480, "Declarative syntax", &check_image3);
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landingPageBlob(4, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_2, 32, 480, "Single .h file for C/C++", &check_image2);
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landingPageBlob(5, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_1, 32, 480, "Compile to 15kb .wasm", &check_image1);
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});
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});
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});
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@ -142,31 +114,25 @@ fn landingPageMobile() void {
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.child_gap = 16,
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},
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})({
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landingPageBlob(1, 30, FONT_ID_BODY_30, COLOR_ZIG_LOGO, 64, 510, "The official Clay website recreated with zclay: clay-zig-bindings", &zig_logo_image6);
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landingPageBlob(0, 30, FONT_ID_BODY_30, COLOR_ZIG_LOGO, 64, 510, "The official Clay website recreated with zclay: clay-zig-bindings", &zig_logo_image6);
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cl.UI()(.{
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.id = .ID("LeftText"),
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.layout = .{ .sizing = .{ .w = .grow }, .direction = .top_to_bottom, .child_gap = 8 },
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})({
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cl.text(
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"Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.",
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.{ .font_size = 56, .font_id = FONT_ID_TITLE_56, .color = COLOR_RED },
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);
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cl.text("Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.", .{ .font_size = 56, .font_id = FONT_ID_TITLE_56, .color = COLOR_RED });
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cl.UI()(.{ .layout = .{ .sizing = .{ .w = .grow, .h = .fixed(32) } } })({});
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cl.text(
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"Clay is laying out this webpage .right now!",
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.{ .font_size = 36, .font_id = FONT_ID_BODY_36, .color = COLOR_ORANGE },
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);
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cl.text("Clay is laying out this webpage .right now!", .{ .font_size = 36, .font_id = FONT_ID_BODY_36, .color = COLOR_ORANGE });
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});
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cl.UI()(.{
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.id = .ID("HeroImageOuter"),
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.layout = .{ .sizing = .{ .w = .grow }, .direction = .top_to_bottom, .child_alignment = .{ .x = .center }, .child_gap = 16 },
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})({
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landingPageBlob(1, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_5, 32, 480, "High performance", &checkImage5);
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landingPageBlob(2, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_4, 32, 480, "Flexbox-style responsive layout", &checkImage4);
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landingPageBlob(3, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_3, 32, 480, "Declarative syntax", &checkImage3);
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landingPageBlob(4, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_2, 32, 480, "Single .h file for C/C++", &checkImage2);
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landingPageBlob(5, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_1, 32, 480, "Compile to 15kb .wasm", &checkImage1);
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landingPageBlob(1, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_5, 32, 480, "High performance", &check_image5);
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landingPageBlob(2, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_4, 32, 480, "Flexbox-style responsive layout", &check_image4);
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landingPageBlob(3, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_3, 32, 480, "Declarative syntax", &check_image3);
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landingPageBlob(4, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_2, 32, 480, "Single .h file for C/C++", &check_image2);
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landingPageBlob(5, 30, FONT_ID_BODY_30, COLOR_BLOB_BORDER_1, 32, 480, "Compile to 15kb .wasm", &check_image1);
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});
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});
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}
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@ -213,10 +179,7 @@ fn featureBlocks(width_sizing: cl.SizingAxis, outer_padding: u16) void {
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fn featureBlocksDesktop() void {
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cl.UI()(.{
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.id = .ID("FeatureBlocksOuter"),
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.layout = .{
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.sizing = .{ .w = .grow },
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.child_alignment = .{ .y = .center },
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},
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.layout = .{ .sizing = .{ .w = .grow }, .child_alignment = .{ .y = .center } },
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.border = .{ .width = .{ .between_children = 2 }, .color = COLOR_RED },
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})({
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featureBlocks(.percent(0.5), 50);
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@ -226,10 +189,7 @@ fn featureBlocksDesktop() void {
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fn featureBlocksMobile() void {
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cl.UI()(.{
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.id = .ID("FeatureBlocksOuter"),
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.layout = .{
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.sizing = .{ .w = .grow },
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.direction = .top_to_bottom,
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},
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.layout = .{ .sizing = .{ .w = .grow }, .direction = .top_to_bottom },
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.border = .{ .width = .{ .between_children = 2 }, .color = COLOR_RED },
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})({
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featureBlocks(.grow, 16);
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@ -239,9 +199,7 @@ fn featureBlocksMobile() void {
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fn declarativeSyntaxPage(title_text_config: cl.TextElementConfig, width_sizing: cl.SizingAxis) void {
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cl.UI()(.{ .id = .ID("SyntaxPageLeftText"), .layout = .{ .sizing = .{ .w = width_sizing }, .direction = .top_to_bottom, .child_gap = 8 } })({
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cl.text("Declarative Syntax", title_text_config);
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cl.UI()(.{
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.layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = 16 }) } },
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})({});
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cl.UI()(.{ .layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = 16 }) } } })({});
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const text_conf = cl.TextElementConfig{ .font_size = 28, .font_id = FONT_ID_BODY_28, .color = COLOR_RED };
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cl.text("Flexible and readable declarative syntax with nested UI element hierarchies.", text_conf);
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cl.text("Mix elements with standard C code like loops, conditionals and functions.", text_conf);
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@ -251,7 +209,8 @@ fn declarativeSyntaxPage(title_text_config: cl.TextElementConfig, width_sizing:
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cl.UI()(.{
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.id = .ID("SyntaxPageRightImage"),
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.layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = 568 }) } },
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.image = .{ .image_data = &syntaxImage, .source_dimensions = .{ .h = 1136, .w = 1194 } },
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.aspect_ratio = .{ .aspect_ratio = 1194 / 1136 },
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.image = .{ .image_data = &syntax_image },
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})({});
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});
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}
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@ -296,18 +255,9 @@ fn highPerformancePage(lerp_value: f32, title_text_tonfig: cl.TextElementConfig,
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cl.UI()(.{ .id = .ID("PerformanceLeftText"), .layout = .{ .sizing = .{ .w = width_sizing }, .direction = .top_to_bottom, .child_gap = 8 } })({
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cl.text("High Performance", title_text_tonfig);
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cl.UI()(.{ .layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = 16 }) } } })({});
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cl.text(
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"Fast enough to recompute your entire UI every frame.",
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.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT },
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);
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cl.text(
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"Small memory footprint (3.5mb default) with static allocation & reuse. No malloc / free.",
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.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT },
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);
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cl.text(
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"Simplify animations and reactive UI design by avoiding the standard performance hacks.",
|
||||
.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT },
|
||||
);
|
||||
cl.text("Fast enough to recompute your entire UI every frame.", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT });
|
||||
cl.text("Small memory footprint (3.5mb default) with static allocation & reuse. No malloc / free.", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT });
|
||||
cl.text("Simplify animations and reactive UI design by avoiding the standard performance hacks.", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_LIGHT });
|
||||
});
|
||||
cl.UI()(.{ .id = .ID("PerformanceRightImageOuter"), .layout = .{ .sizing = .{ .w = width_sizing }, .child_alignment = .{ .x = .center } } })({
|
||||
cl.UI()(.{
|
||||
|
@ -322,6 +272,7 @@ fn highPerformancePage(lerp_value: f32, title_text_tonfig: cl.TextElementConfig,
|
|||
})({
|
||||
cl.text(LOREM_IPSUM_TEXT, .{ .font_size = 16, .font_id = FONT_ID_BODY_16, .color = COLOR_LIGHT });
|
||||
});
|
||||
|
||||
cl.UI()(.{
|
||||
.id = .ID("AnimationDemoContainerRight"),
|
||||
.layout = .{ .sizing = .{ .w = .grow, .h = .grow }, .child_alignment = .{ .y = .center }, .padding = .all(16) },
|
||||
|
@ -391,18 +342,9 @@ fn rendererPage(title_text_config: cl.TextElementConfig, width_sizing: cl.Sizing
|
|||
cl.UI()(.{ .id = .ID("RendererLeftText"), .layout = .{ .sizing = .{ .w = width_sizing }, .direction = .top_to_bottom, .child_gap = 8 } })({
|
||||
cl.text("Renderer & Platform Agnostic", title_text_config);
|
||||
cl.UI()(.{ .layout = .{ .sizing = .{ .w = .growMinMax(.{ .max = 16 }) } } })({});
|
||||
cl.text(
|
||||
"Clay outputs a sorted array of primitive render commands, such as RECTANGLE, TEXT or IMAGE.",
|
||||
.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED },
|
||||
);
|
||||
cl.text(
|
||||
"Write your own renderer in a few hundred lines of code, or use the provided examples for Raylib, WebGL canvas and more.",
|
||||
.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED },
|
||||
);
|
||||
cl.text(
|
||||
"There's even an HTML renderer - you're looking at it right now!",
|
||||
.{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED },
|
||||
);
|
||||
cl.text("Clay outputs a sorted array of primitive render commands, such as RECTANGLE, TEXT or IMAGE.", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED });
|
||||
cl.text("Write your own renderer in a few hundred lines of code, or use the provided examples for Raylib, WebGL canvas and more.", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED });
|
||||
cl.text("There's even an HTML renderer - you're looking at it right now!", .{ .font_size = 28, .font_id = FONT_ID_BODY_36, .color = COLOR_RED });
|
||||
});
|
||||
cl.UI()(.{
|
||||
.id = .ID("RendererRightText"),
|
||||
|
@ -417,11 +359,7 @@ fn rendererPage(title_text_config: cl.TextElementConfig, width_sizing: cl.Sizing
|
|||
fn rendererPageDesktop() void {
|
||||
cl.UI()(.{
|
||||
.id = .ID("RendererPageDesktop"),
|
||||
.layout = .{
|
||||
.sizing = .{ .w = .grow, .h = .fitMinMax(.{ .min = @floatFromInt(window_height - 50) }) },
|
||||
.child_alignment = .{ .y = .center },
|
||||
.padding = .{ .left = 50, .right = 50 },
|
||||
},
|
||||
.layout = .{ .sizing = .{ .w = .grow, .h = .fitMinMax(.{ .min = @floatFromInt(window_height - 50) }) }, .child_alignment = .{ .y = .center }, .padding = .{ .left = 50, .right = 50 } },
|
||||
})({
|
||||
cl.UI()(.{
|
||||
.id = .ID("RendererPage"),
|
||||
|
@ -449,7 +387,7 @@ fn rendererPageMobile() void {
|
|||
});
|
||||
}
|
||||
|
||||
fn createLayout(lerp_value: f32) cl.ClayArray(cl.RenderCommand) {
|
||||
fn createLayout(lerp_value: f32) []cl.RenderCommand {
|
||||
cl.beginLayout();
|
||||
cl.UI()(.{
|
||||
.id = .ID("OuterContainer"),
|
||||
|
@ -458,18 +396,9 @@ fn createLayout(lerp_value: f32) cl.ClayArray(cl.RenderCommand) {
|
|||
})({
|
||||
cl.UI()(.{
|
||||
.id = .ID("Header"),
|
||||
.layout = .{
|
||||
.sizing = .{ .h = .fixed(50), .w = .grow },
|
||||
.child_alignment = .{ .y = .center },
|
||||
.padding = .{ .left = 32, .right = 32 },
|
||||
.child_gap = 24,
|
||||
},
|
||||
.layout = .{ .sizing = .{ .h = .fixed(50), .w = .grow }, .child_alignment = .{ .y = .center }, .padding = .{ .left = 32, .right = 32 }, .child_gap = 24 },
|
||||
})({
|
||||
cl.text("Clay", .{
|
||||
.font_id = FONT_ID_BODY_24,
|
||||
.font_size = 24,
|
||||
.color = .{ 61, 26, 5, 255 },
|
||||
});
|
||||
cl.text("Clay", .{ .font_id = FONT_ID_BODY_24, .font_size = 24, .color = .{ 61, 26, 5, 255 } });
|
||||
cl.UI()(.{ .layout = .{ .sizing = .{ .w = .grow } } })({});
|
||||
|
||||
if (!mobile_screen) {
|
||||
|
@ -487,10 +416,7 @@ fn createLayout(lerp_value: f32) cl.ClayArray(cl.RenderCommand) {
|
|||
.corner_radius = .all(10),
|
||||
.background_color = if (cl.hovered()) COLOR_LIGHT_HOVER else COLOR_LIGHT,
|
||||
})({
|
||||
cl.text(
|
||||
"Github",
|
||||
.{ .font_id = FONT_ID_BODY_24, .font_size = 24, .color = .{ 61, 26, 5, 255 } },
|
||||
);
|
||||
cl.text("Github", .{ .font_id = FONT_ID_BODY_24, .font_size = 24, .color = .{ 61, 26, 5, 255 } });
|
||||
});
|
||||
});
|
||||
inline for (COLORS_TOP_BORDER, 0..) |color, i| {
|
||||
|
@ -503,7 +429,7 @@ fn createLayout(lerp_value: f32) cl.ClayArray(cl.RenderCommand) {
|
|||
|
||||
cl.UI()(.{
|
||||
.id = .ID("ScrollContainerBackgroundRectangle"),
|
||||
.scroll = .{ .vertical = true },
|
||||
.clip = .{ .vertical = true, .child_offset = cl.getScrollOffset() },
|
||||
.layout = .{ .sizing = .grow, .direction = .top_to_bottom },
|
||||
.background_color = COLOR_LIGHT,
|
||||
.border = .{ .width = .{ .between_children = 2 }, .color = COLOR_RED },
|
||||
|
@ -554,7 +480,6 @@ pub fn main() !void {
|
|||
.window_resizable = true,
|
||||
});
|
||||
rl.initWindow(1000, 1000, "Raylib zig Example");
|
||||
rl.setWindowMinSize(300, 100);
|
||||
rl.setTargetFPS(60);
|
||||
|
||||
// load assets
|
||||
|
@ -569,12 +494,12 @@ pub fn main() !void {
|
|||
try loadFont(@embedFile("resources/Quicksand-Semibold.ttf"), FONT_ID_BODY_24, 24);
|
||||
try loadFont(@embedFile("resources/Quicksand-Semibold.ttf"), FONT_ID_BODY_16, 16);
|
||||
|
||||
syntaxImage = try loadImage("resources/declarative.png");
|
||||
checkImage1 = try loadImage("resources/check_1.png");
|
||||
checkImage2 = try loadImage("resources/check_2.png");
|
||||
checkImage3 = try loadImage("resources/check_3.png");
|
||||
checkImage4 = try loadImage("resources/check_4.png");
|
||||
checkImage5 = try loadImage("resources/check_5.png");
|
||||
syntax_image = try loadImage("resources/declarative.png");
|
||||
check_image1 = try loadImage("resources/check_1.png");
|
||||
check_image2 = try loadImage("resources/check_2.png");
|
||||
check_image3 = try loadImage("resources/check_3.png");
|
||||
check_image4 = try loadImage("resources/check_4.png");
|
||||
check_image5 = try loadImage("resources/check_5.png");
|
||||
zig_logo_image6 = try loadImage("resources/zig-mark.png");
|
||||
|
||||
var animation_lerp_value: f32 = -1.0;
|
||||
|
@ -611,10 +536,10 @@ pub fn main() !void {
|
|||
.w = @floatFromInt(window_width),
|
||||
.h = @floatFromInt(window_height),
|
||||
});
|
||||
var render_commands = createLayout(if (animation_lerp_value < 0) animation_lerp_value + 1 else 1 - animation_lerp_value);
|
||||
const render_commands = createLayout(if (animation_lerp_value < 0) animation_lerp_value + 1 else 1 - animation_lerp_value);
|
||||
|
||||
rl.beginDrawing();
|
||||
try renderer.clayRaylibRender(&render_commands, allocator);
|
||||
try renderer.clayRaylibRender(render_commands, allocator);
|
||||
rl.endDrawing();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,9 @@ pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
|
|||
|
||||
pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
|
||||
|
||||
pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) !void {
|
||||
var i: usize = 0;
|
||||
while (i < render_commands.length) : (i += 1) {
|
||||
const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
|
||||
pub fn clayRaylibRender(render_commands: []cl.RenderCommand, allocator: std.mem.Allocator) !void {
|
||||
for (0..render_commands.len) |i| {
|
||||
const render_command = render_commands[i];
|
||||
const bounding_box = render_command.bounding_box;
|
||||
switch (render_command.command_type) {
|
||||
.none => {},
|
||||
|
@ -27,6 +26,7 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
|
||||
const cloned = try allocator.dupeZ(u8, text);
|
||||
defer allocator.free(cloned);
|
||||
|
||||
const fontToUse: rl.Font = raylib_fonts[config.font_id].?;
|
||||
rl.setTextLineSpacing(config.line_height);
|
||||
rl.drawTextEx(
|
||||
|
@ -40,16 +40,18 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
},
|
||||
.image => {
|
||||
const config = render_command.render_data.image;
|
||||
var tint = config.background_color;
|
||||
if (std.mem.eql(f32, &tint, &.{ 0, 0, 0, 0 })) {
|
||||
tint = .{ 255, 255, 255, 255 };
|
||||
}
|
||||
|
||||
const image_texture: *const rl.Texture2D = @ptrCast(
|
||||
@alignCast(config.image_data),
|
||||
);
|
||||
const image_texture: *const rl.Texture2D = @ptrCast(@alignCast(config.image_data));
|
||||
rl.drawTextureEx(
|
||||
image_texture.*,
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
0,
|
||||
bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
|
||||
rl.Color.white,
|
||||
clayColorToRaylibColor(tint),
|
||||
);
|
||||
},
|
||||
.scissor_start => {
|
||||
|
@ -88,102 +90,90 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
},
|
||||
.border => {
|
||||
const config = render_command.render_data.border;
|
||||
// Left border
|
||||
if (config.width.left > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x)),
|
||||
@intFromFloat(@round(bounding_box.y + config.corner_radius.top_left)),
|
||||
@intCast(config.width.left),
|
||||
@intFromFloat(@round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
|
||||
clayColorToRaylibColor(config.color),
|
||||
);
|
||||
const color = clayColorToRaylibColor(config.color);
|
||||
const bb = bounding_box;
|
||||
const corners = config.corner_radius;
|
||||
|
||||
const drawRect = struct {
|
||||
fn draw(x: f32, y: f32, w: f32, h: f32, c: rl.Color) void {
|
||||
rl.drawRectangle(@intFromFloat(@round(x)), @intFromFloat(@round(y)), @intFromFloat(@round(w)), @intFromFloat(@round(h)), c);
|
||||
}
|
||||
// Right border
|
||||
if (config.width.right > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.width.right)))),
|
||||
@intFromFloat(@round(bounding_box.y + config.corner_radius.top_right)),
|
||||
@intCast(config.width.right),
|
||||
@intFromFloat(@round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
|
||||
clayColorToRaylibColor(config.color),
|
||||
}.draw;
|
||||
|
||||
drawRect(
|
||||
bb.x,
|
||||
bb.y + corners.top_left,
|
||||
@floatFromInt(config.width.left),
|
||||
bb.height - corners.top_left - corners.bottom_left,
|
||||
color,
|
||||
);
|
||||
}
|
||||
// Top border
|
||||
if (config.width.top > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + config.corner_radius.top_left)),
|
||||
@intFromFloat(@round(bounding_box.y)),
|
||||
@intFromFloat(@round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
|
||||
@intCast(config.width.top),
|
||||
clayColorToRaylibColor(config.color),
|
||||
|
||||
drawRect(
|
||||
bb.x + bb.width - @as(f32, @floatFromInt(config.width.right)),
|
||||
bb.y + corners.top_right,
|
||||
@floatFromInt(config.width.right),
|
||||
bb.height - corners.top_right - corners.bottom_right,
|
||||
color,
|
||||
);
|
||||
}
|
||||
// Bottom border
|
||||
if (config.width.bottom > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + config.corner_radius.bottom_left)),
|
||||
@intFromFloat(@round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.width.bottom)))),
|
||||
@intFromFloat(@round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
|
||||
@intCast(config.width.bottom),
|
||||
clayColorToRaylibColor(config.color),
|
||||
|
||||
drawRect(
|
||||
bb.x + corners.top_left,
|
||||
bb.y,
|
||||
bb.width - corners.top_left - corners.top_right,
|
||||
@floatFromInt(config.width.top),
|
||||
color,
|
||||
);
|
||||
|
||||
drawRect(
|
||||
bb.x + corners.bottom_left,
|
||||
bb.y + bb.height - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
bb.width - corners.bottom_left - corners.bottom_right,
|
||||
@floatFromInt(config.width.bottom),
|
||||
color,
|
||||
);
|
||||
|
||||
const drawCorner = struct {
|
||||
fn draw(center: rl.Vector2, innerRadius: f32, outerRadius: f32, startAngle: f32, endAngle: f32, c: rl.Color) void {
|
||||
if (outerRadius <= 0) return;
|
||||
rl.drawRing(center, @round(innerRadius), @round(outerRadius), startAngle, endAngle, 10, c);
|
||||
}
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + config.corner_radius.top_left),
|
||||
.y = @round(bounding_box.y + config.corner_radius.top_left),
|
||||
},
|
||||
@round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.top_left,
|
||||
}.draw;
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + corners.top_left), .y = @round(bb.y + corners.top_left) },
|
||||
corners.top_left - @as(f32, @floatFromInt(config.width.top)),
|
||||
corners.top_left,
|
||||
180,
|
||||
270,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.top_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
|
||||
.y = @round(bounding_box.y + config.corner_radius.top_right),
|
||||
},
|
||||
@round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.top_right,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + bb.width - corners.top_right), .y = @round(bb.y + corners.top_right) },
|
||||
corners.top_right - @as(f32, @floatFromInt(config.width.top)),
|
||||
corners.top_right,
|
||||
270,
|
||||
360,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + config.corner_radius.bottom_left),
|
||||
.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
|
||||
},
|
||||
@round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.bottom_left,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + corners.bottom_left), .y = @round(bb.y + bb.height - corners.bottom_left) },
|
||||
corners.bottom_left - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
corners.bottom_left,
|
||||
90,
|
||||
180,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
|
||||
.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
|
||||
},
|
||||
@round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.width.bottom))),
|
||||
config.corner_radius.bottom_right,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + bb.width - corners.bottom_right), .y = @round(bb.y + bb.height - corners.bottom_right) },
|
||||
corners.bottom_right - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
corners.bottom_right,
|
||||
0.1,
|
||||
90,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
},
|
||||
.custom => {
|
||||
// Implement custom element rendering here
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
const std = @import("std");
|
||||
const B = std.Build;
|
||||
const rl = @import("raylib");
|
||||
|
||||
pub fn build(b: *B) void {
|
||||
const target = b.standardTargetOptions(.{});
|
||||
|
@ -10,7 +11,20 @@ pub fn build(b: *B) void {
|
|||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
addDependencies(root_module, b, target, optimize);
|
||||
|
||||
const zclay_dep = b.dependency("zclay", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
root_module.addImport("zclay", zclay_dep.module("zclay"));
|
||||
|
||||
const raylib_dep = b.dependency("raylib_zig", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.platform = .rgfw,
|
||||
});
|
||||
root_module.addImport("raylib", raylib_dep.module("raylib"));
|
||||
root_module.linkLibrary(raylib_dep.artifact("raylib"));
|
||||
|
||||
{
|
||||
const exe = b.addExecutable(.{ .name = "zclay-example", .root_module = root_module });
|
||||
|
@ -42,23 +56,3 @@ pub fn build(b: *B) void {
|
|||
check.dependOn(&tests_check.step);
|
||||
}
|
||||
}
|
||||
|
||||
fn addDependencies(
|
||||
module: *B.Module,
|
||||
b: *B,
|
||||
target: B.ResolvedTarget,
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
) void {
|
||||
const zclay_dep = b.dependency("zclay", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
module.addImport("zclay", zclay_dep.module("zclay"));
|
||||
|
||||
const raylib_dep = b.dependency("raylib_zig", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
module.addImport("raylib", raylib_dep.module("raylib"));
|
||||
module.linkLibrary(raylib_dep.artifact("raylib"));
|
||||
}
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
.path = "../../",
|
||||
},
|
||||
.raylib_zig = .{
|
||||
.url = "git+https://github.com/Not-Nik/raylib-zig#5bbafa4f86eb3e3f41a107bbec6b8822e0f87c93",
|
||||
.hash = "raylib_zig-5.6.0-dev-KE8REE0uBQD5Lzuc6qSZPtE5li3iPyU4iGQEMPqOPI11",
|
||||
.url = "git+https://github.com/Not-Nik/raylib-zig#3bf08a304cfe2baf839705063ff999b8d8bc8c54",
|
||||
.hash = "raylib_zig-5.6.0-dev-KE8REKAqBQAQugfCOjYYVRFOi7iaEJK1EMDcRUq8AOm2",
|
||||
},
|
||||
},
|
||||
.paths = .{
|
||||
|
|
|
@ -20,7 +20,7 @@ fn sidebarItemComponent(index: u32) void {
|
|||
}
|
||||
|
||||
// An example function to begin the "root" of your layout tree
|
||||
fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderCommand) {
|
||||
fn createLayout(profile_picture: *const rl.Texture2D) []cl.RenderCommand {
|
||||
cl.beginLayout();
|
||||
cl.UI()(.{
|
||||
.id = .ID("OuterContainer"),
|
||||
|
@ -46,7 +46,8 @@ fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderComm
|
|||
cl.UI()(.{
|
||||
.id = .ID("ProfilePicture"),
|
||||
.layout = .{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } },
|
||||
.image = .{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) },
|
||||
.aspect_ratio = .{ .aspect_ratio = 60 / 60 },
|
||||
.image = .{ .image_data = @ptrCast(profile_picture) },
|
||||
})({});
|
||||
cl.text("Clay - UI Library", .{ .font_size = 24, .color = light_grey });
|
||||
});
|
||||
|
@ -93,7 +94,6 @@ pub fn main() !void {
|
|||
.window_resizable = true,
|
||||
});
|
||||
rl.initWindow(1000, 1000, "Raylib zig Example");
|
||||
rl.setWindowMinSize(300, 100);
|
||||
rl.setTargetFPS(120);
|
||||
|
||||
// load assets
|
||||
|
@ -124,10 +124,10 @@ pub fn main() !void {
|
|||
.w = @floatFromInt(rl.getScreenWidth()),
|
||||
.h = @floatFromInt(rl.getScreenHeight()),
|
||||
});
|
||||
var render_commands = createLayout(&profile_picture);
|
||||
const render_commands = createLayout(&profile_picture);
|
||||
|
||||
rl.beginDrawing();
|
||||
try renderer.clayRaylibRender(&render_commands, allocator);
|
||||
try renderer.clayRaylibRender(render_commands, allocator);
|
||||
rl.endDrawing();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,9 @@ pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
|
|||
|
||||
pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
|
||||
|
||||
pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) !void {
|
||||
var i: usize = 0;
|
||||
while (i < render_commands.length) : (i += 1) {
|
||||
const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
|
||||
pub fn clayRaylibRender(render_commands: []cl.RenderCommand, allocator: std.mem.Allocator) !void {
|
||||
for (0..render_commands.len) |i| {
|
||||
const render_command = render_commands[i];
|
||||
const bounding_box = render_command.bounding_box;
|
||||
switch (render_command.command_type) {
|
||||
.none => {},
|
||||
|
@ -27,6 +26,7 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
|
||||
const cloned = try allocator.dupeZ(u8, text);
|
||||
defer allocator.free(cloned);
|
||||
|
||||
const fontToUse: rl.Font = raylib_fonts[config.font_id].?;
|
||||
rl.setTextLineSpacing(config.line_height);
|
||||
rl.drawTextEx(
|
||||
|
@ -40,16 +40,18 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
},
|
||||
.image => {
|
||||
const config = render_command.render_data.image;
|
||||
var tint = config.background_color;
|
||||
if (std.mem.eql(f32, &tint, &.{ 0, 0, 0, 0 })) {
|
||||
tint = .{ 255, 255, 255, 255 };
|
||||
}
|
||||
|
||||
const image_texture: *const rl.Texture2D = @ptrCast(
|
||||
@alignCast(config.image_data),
|
||||
);
|
||||
const image_texture: *const rl.Texture2D = @ptrCast(@alignCast(config.image_data));
|
||||
rl.drawTextureEx(
|
||||
image_texture.*,
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
0,
|
||||
bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
|
||||
rl.Color.white,
|
||||
clayColorToRaylibColor(tint),
|
||||
);
|
||||
},
|
||||
.scissor_start => {
|
||||
|
@ -88,102 +90,90 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
|
|||
},
|
||||
.border => {
|
||||
const config = render_command.render_data.border;
|
||||
// Left border
|
||||
if (config.width.left > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x)),
|
||||
@intFromFloat(@round(bounding_box.y + config.corner_radius.top_left)),
|
||||
@intCast(config.width.left),
|
||||
@intFromFloat(@round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
|
||||
clayColorToRaylibColor(config.color),
|
||||
);
|
||||
const color = clayColorToRaylibColor(config.color);
|
||||
const bb = bounding_box;
|
||||
const corners = config.corner_radius;
|
||||
|
||||
const drawRect = struct {
|
||||
fn draw(x: f32, y: f32, w: f32, h: f32, c: rl.Color) void {
|
||||
rl.drawRectangle(@intFromFloat(@round(x)), @intFromFloat(@round(y)), @intFromFloat(@round(w)), @intFromFloat(@round(h)), c);
|
||||
}
|
||||
// Right border
|
||||
if (config.width.right > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.width.right)))),
|
||||
@intFromFloat(@round(bounding_box.y + config.corner_radius.top_right)),
|
||||
@intCast(config.width.right),
|
||||
@intFromFloat(@round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
|
||||
clayColorToRaylibColor(config.color),
|
||||
}.draw;
|
||||
|
||||
drawRect(
|
||||
bb.x,
|
||||
bb.y + corners.top_left,
|
||||
@floatFromInt(config.width.left),
|
||||
bb.height - corners.top_left - corners.bottom_left,
|
||||
color,
|
||||
);
|
||||
}
|
||||
// Top border
|
||||
if (config.width.top > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + config.corner_radius.top_left)),
|
||||
@intFromFloat(@round(bounding_box.y)),
|
||||
@intFromFloat(@round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
|
||||
@intCast(config.width.top),
|
||||
clayColorToRaylibColor(config.color),
|
||||
|
||||
drawRect(
|
||||
bb.x + bb.width - @as(f32, @floatFromInt(config.width.right)),
|
||||
bb.y + corners.top_right,
|
||||
@floatFromInt(config.width.right),
|
||||
bb.height - corners.top_right - corners.bottom_right,
|
||||
color,
|
||||
);
|
||||
}
|
||||
// Bottom border
|
||||
if (config.width.bottom > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(@round(bounding_box.x + config.corner_radius.bottom_left)),
|
||||
@intFromFloat(@round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.width.bottom)))),
|
||||
@intFromFloat(@round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
|
||||
@intCast(config.width.bottom),
|
||||
clayColorToRaylibColor(config.color),
|
||||
|
||||
drawRect(
|
||||
bb.x + corners.top_left,
|
||||
bb.y,
|
||||
bb.width - corners.top_left - corners.top_right,
|
||||
@floatFromInt(config.width.top),
|
||||
color,
|
||||
);
|
||||
|
||||
drawRect(
|
||||
bb.x + corners.bottom_left,
|
||||
bb.y + bb.height - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
bb.width - corners.bottom_left - corners.bottom_right,
|
||||
@floatFromInt(config.width.bottom),
|
||||
color,
|
||||
);
|
||||
|
||||
const drawCorner = struct {
|
||||
fn draw(center: rl.Vector2, innerRadius: f32, outerRadius: f32, startAngle: f32, endAngle: f32, c: rl.Color) void {
|
||||
if (outerRadius <= 0) return;
|
||||
rl.drawRing(center, @round(innerRadius), @round(outerRadius), startAngle, endAngle, 10, c);
|
||||
}
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + config.corner_radius.top_left),
|
||||
.y = @round(bounding_box.y + config.corner_radius.top_left),
|
||||
},
|
||||
@round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.top_left,
|
||||
}.draw;
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + corners.top_left), .y = @round(bb.y + corners.top_left) },
|
||||
corners.top_left - @as(f32, @floatFromInt(config.width.top)),
|
||||
corners.top_left,
|
||||
180,
|
||||
270,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.top_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
|
||||
.y = @round(bounding_box.y + config.corner_radius.top_right),
|
||||
},
|
||||
@round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.top_right,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + bb.width - corners.top_right), .y = @round(bb.y + corners.top_right) },
|
||||
corners.top_right - @as(f32, @floatFromInt(config.width.top)),
|
||||
corners.top_right,
|
||||
270,
|
||||
360,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + config.corner_radius.bottom_left),
|
||||
.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
|
||||
},
|
||||
@round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.width.top))),
|
||||
config.corner_radius.bottom_left,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + corners.bottom_left), .y = @round(bb.y + bb.height - corners.bottom_left) },
|
||||
corners.bottom_left - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
corners.bottom_left,
|
||||
90,
|
||||
180,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
|
||||
.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
|
||||
},
|
||||
@round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.width.bottom))),
|
||||
config.corner_radius.bottom_right,
|
||||
|
||||
drawCorner(
|
||||
rl.Vector2{ .x = @round(bb.x + bb.width - corners.bottom_right), .y = @round(bb.y + bb.height - corners.bottom_right) },
|
||||
corners.bottom_right - @as(f32, @floatFromInt(config.width.bottom)),
|
||||
corners.bottom_right,
|
||||
0.1,
|
||||
90,
|
||||
10,
|
||||
clayColorToRaylibColor(config.color),
|
||||
color,
|
||||
);
|
||||
}
|
||||
},
|
||||
.custom => {
|
||||
// Implement custom element rendering here
|
||||
|
|
93
src/root.zig
93
src/root.zig
|
@ -13,23 +13,25 @@ pub extern var Clay__debugViewWidth: u32;
|
|||
pub const cdefs = struct {
|
||||
pub extern fn Clay_GetElementData(id: ElementId) ElementData;
|
||||
pub extern fn Clay_MinMemorySize() u32;
|
||||
pub extern fn Clay_CreateArenaWithCapacityAndMemory(capacity: u32, memory: ?*anyopaque) Arena;
|
||||
pub extern fn Clay_CreateArenaWithCapacityAndMemory(capacity: usize, memory: ?*anyopaque) Arena;
|
||||
pub extern fn Clay_SetPointerState(position: Vector2, pointerDown: bool) void;
|
||||
pub extern fn Clay_Initialize(arena: Arena, layoutDimensions: Dimensions, errorHandler: ErrorHandler) *Context;
|
||||
pub extern fn Clay_GetCurrentContext() *Context;
|
||||
pub extern fn Clay_SetCurrentContext(context: *Context) void;
|
||||
pub extern fn Clay_UpdateScrollContainers(enableDragScrolling: bool, scrollDelta: Vector2, deltaTime: f32) void;
|
||||
pub extern fn Clay_GetScrollOffset() Vector2;
|
||||
pub extern fn Clay_SetLayoutDimensions(dimensions: Dimensions) void;
|
||||
pub extern fn Clay_BeginLayout() void;
|
||||
pub extern fn Clay_EndLayout() ClayArray(RenderCommand);
|
||||
pub extern fn Clay_GetElementId(idString: String) ElementId;
|
||||
pub extern fn Clay_GetElementIdWithIndex(idString: String, index: u32) ElementId;
|
||||
pub extern fn Clay_Hovered() bool;
|
||||
pub extern fn Clay_OnHover(onHoverFunction: *const fn (ElementId, PointerData, ?*anyopaque) callconv(.c) void, userData: ?*anyopaque) void;
|
||||
pub extern fn Clay_OnHover(onHoverFunction: *const fn (ElementId, PointerData, ?*anyopaque) callconv(.c) void, user_data: ?*anyopaque) void;
|
||||
pub extern fn Clay_PointerOver(elementId: ElementId) bool;
|
||||
pub extern fn Clay_GetPointerOverIds() ClayArray(ElementId);
|
||||
pub extern fn Clay_GetScrollContainerData(id: ElementId) ScrollContainerData;
|
||||
pub extern fn Clay_SetMeasureTextFunction(measureTextFunction: *const fn (StringSlice, *TextElementConfig, ?*anyopaque) callconv(.c) Dimensions, userData: ?*anyopaque) void;
|
||||
pub extern fn Clay_SetQueryScrollOffsetFunction(queryScrollOffsetFunction: *const fn (u32, ?*anyopaque) callconv(.c) Vector2, userData: ?*anyopaque) void;
|
||||
pub extern fn Clay_SetMeasureTextFunction(measureTextFunction: *const fn (StringSlice, *TextElementConfig, ?*anyopaque) callconv(.c) Dimensions, user_data: ?*anyopaque) void;
|
||||
pub extern fn Clay_SetQueryScrollOffsetFunction(queryScrollOffsetFunction: *const fn (u32, ?*anyopaque) callconv(.c) Vector2, user_data: ?*anyopaque) void;
|
||||
pub extern fn Clay_RenderCommandArray_Get(array: *ClayArray(RenderCommand), index: i32) *RenderCommand;
|
||||
pub extern fn Clay_SetDebugModeEnabled(enabled: bool) void;
|
||||
pub extern fn Clay_IsDebugModeEnabled() bool;
|
||||
|
@ -41,6 +43,7 @@ pub const cdefs = struct {
|
|||
pub extern fn Clay_ResetMeasureTextCache() void;
|
||||
|
||||
pub extern fn Clay__ConfigureOpenElement(config: ElementDeclaration) void;
|
||||
pub extern fn Clay__ConfigureOpenElementPtr(config: *ElementDeclaration) void; // TODO: investigate uses
|
||||
pub extern fn Clay__OpenElement() void;
|
||||
pub extern fn Clay__CloseElement() void;
|
||||
pub extern fn Clay__StoreTextElementConfig(config: TextElementConfig) *TextElementConfig;
|
||||
|
@ -53,6 +56,8 @@ pub const EnumBackingType = u8;
|
|||
|
||||
/// Clay String representation, not guaranteed to be null terminated
|
||||
pub const String = extern struct {
|
||||
// TODO: doc
|
||||
is_statically_allocated: bool = false,
|
||||
/// Length of the string in bytes
|
||||
length: i32,
|
||||
/// Pointer to the character data
|
||||
|
@ -84,7 +89,7 @@ pub const Context = opaque {};
|
|||
/// Create using createArenaWithCapacityAndMemory() instead of manually
|
||||
pub const Arena = extern struct {
|
||||
/// Pointer to the next allocation (internal use)
|
||||
nextAllocation: usize,
|
||||
next_allocation: usize,
|
||||
/// Total capacity of the arena in bytes
|
||||
capacity: usize,
|
||||
/// Pointer to the arena's memory
|
||||
|
@ -242,6 +247,8 @@ pub const TextAlignment = enum(EnumBackingType) {
|
|||
};
|
||||
|
||||
pub const TextElementConfig = extern struct {
|
||||
// TODO: doc
|
||||
user_data: ?*anyopaque = null,
|
||||
/// The RGBA color of the font to render, conventionally specified as 0-255.
|
||||
color: Color = .{ 0, 0, 0, 255 },
|
||||
/// An integer transparently passed to Clay_MeasureText to identify the font to use.
|
||||
|
@ -257,10 +264,6 @@ pub const TextElementConfig = extern struct {
|
|||
wrap_mode: TextElementConfigWrapMode = .words,
|
||||
/// Controls how wrapped lines of text are horizontally aligned within the outer text bounding box.
|
||||
alignement: TextAlignment = .left,
|
||||
/// When set to true, clay will hash the entire text contents of this string as an identifier for its internal
|
||||
/// text measurement cache, rather than just the pointer and length. This will incur significant performance cost for
|
||||
/// long bodies of text.
|
||||
hash_string_contents: bool = false,
|
||||
};
|
||||
|
||||
pub const FloatingAttachPointType = enum(EnumBackingType) {
|
||||
|
@ -293,6 +296,13 @@ pub const FloatingAttachToElement = enum(EnumBackingType) {
|
|||
to_root = 3,
|
||||
};
|
||||
|
||||
pub const FloatingClipToElement = enum(EnumBackingType) {
|
||||
// TODO: doc
|
||||
to_none = 0,
|
||||
// TODO: doc
|
||||
to_attached_parent = 1,
|
||||
};
|
||||
|
||||
/// Controls how pointer events are handled by floating elements
|
||||
pub const PointerCaptureMode = enum(EnumBackingType) {
|
||||
/// (default) Captures pointer events and doesn't pass through to elements underneath
|
||||
|
@ -309,13 +319,15 @@ pub const FloatingElementConfig = extern struct {
|
|||
/// When using CLAY_ATTACH_TO_ELEMENT_WITH_ID, attaches to element with this ID
|
||||
parentId: u32 = 0,
|
||||
/// Z-index controls stacking order (ascending)
|
||||
zIndex: i16 = 0,
|
||||
z_index: i16 = 0,
|
||||
/// Controls attachment points between floating element and its parent
|
||||
attach_points: FloatingAttachPoints = .{ .element = .left_top, .parent = .left_top },
|
||||
/// Controls whether pointer events are captured or pass through to elements underneath
|
||||
pointer_capture_mode: PointerCaptureMode = .capture,
|
||||
/// Controls which element this floating element is attached to
|
||||
attach_to: FloatingAttachToElement = .to_none,
|
||||
// TODO: doc
|
||||
clip_to: FloatingClipToElement = .to_none,
|
||||
};
|
||||
|
||||
pub const RenderCommandType = enum(EnumBackingType) {
|
||||
|
@ -518,9 +530,9 @@ pub const LayoutConfig = extern struct {
|
|||
pub fn ClayArray(comptime T: type) type {
|
||||
return extern struct {
|
||||
/// Maximum capacity of the array (not all elements may be initialized)
|
||||
capacity: u32,
|
||||
capacity: i32,
|
||||
/// Number of initialized elements in the array
|
||||
length: u32,
|
||||
length: i32,
|
||||
/// Pointer to the first element in the array
|
||||
internal_array: [*]T,
|
||||
};
|
||||
|
@ -595,8 +607,6 @@ pub const ImageRenderData = extern struct {
|
|||
background_color: Color,
|
||||
/// Corner rounding for the image
|
||||
corner_radius: CornerRadius,
|
||||
/// Original dimensions of the source image
|
||||
source_dimensions: Dimensions,
|
||||
/// Transparent pointer to image data
|
||||
image_data: ?*anyopaque,
|
||||
};
|
||||
|
@ -610,15 +620,18 @@ pub const CustomRenderData = extern struct {
|
|||
custom_data: ?*anyopaque,
|
||||
};
|
||||
|
||||
pub const AspectRatioElementConfig = extern struct {
|
||||
// TODO: doc
|
||||
aspect_ratio: f32 = 0,
|
||||
};
|
||||
|
||||
pub const ImageElementConfig = extern struct {
|
||||
/// Transparent pointer to image data
|
||||
image_data: ?*const anyopaque,
|
||||
/// Original dimensions of the source image
|
||||
source_dimensions: Dimensions,
|
||||
};
|
||||
|
||||
/// Render command data for scissor (clipping) commands
|
||||
pub const ScrollRenderData = extern struct {
|
||||
pub const ClipRenderData = extern struct {
|
||||
/// Whether to clip/scroll horizontally
|
||||
horizontal: bool,
|
||||
/// Whether to clip/scroll vertically
|
||||
|
@ -640,7 +653,7 @@ pub const RenderData = extern union {
|
|||
image: ImageRenderData,
|
||||
custom: CustomRenderData,
|
||||
border: BorderRenderData,
|
||||
scroll: ScrollRenderData,
|
||||
scroll: ClipRenderData,
|
||||
};
|
||||
|
||||
/// Configuration for custom elements
|
||||
|
@ -659,7 +672,7 @@ pub const ScrollContainerData = extern struct {
|
|||
/// Dimensions of the inner content, including parent padding
|
||||
content_dimensions: Dimensions,
|
||||
/// Original scroll config
|
||||
config: ScrollElementConfig,
|
||||
config: ClipElementConfig,
|
||||
/// Whether a scroll container was found with the provided ID
|
||||
found: bool,
|
||||
};
|
||||
|
@ -673,21 +686,23 @@ pub const ElementData = extern struct {
|
|||
};
|
||||
|
||||
/// Controls the axes on which an element can scroll
|
||||
pub const ScrollElementConfig = extern struct {
|
||||
pub const ClipElementConfig = extern struct {
|
||||
/// Whether to enable horizontal scrolling
|
||||
horizontal: bool = false,
|
||||
/// Whether to enable vertical scrolling
|
||||
vertical: bool = false,
|
||||
// TODO: doc
|
||||
child_offset: Vector2 = .{ .x = 0, .y = 0 },
|
||||
};
|
||||
|
||||
/// Shared configuration properties for multiple element types
|
||||
pub const SharedElementConfig = extern struct {
|
||||
/// Background color of the element
|
||||
backgroundColor: Color,
|
||||
background_color: Color,
|
||||
/// Corner rounding of the element
|
||||
cornerRadius: CornerRadius,
|
||||
corner_radius: CornerRadius,
|
||||
/// Transparent pointer passed to render commands
|
||||
userData: ?*anyopaque,
|
||||
user_data: ?*anyopaque,
|
||||
};
|
||||
|
||||
/// Element configuration type identifiers
|
||||
|
@ -708,24 +723,26 @@ pub const ElementDeclaration = extern struct {
|
|||
/// Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions.
|
||||
///
|
||||
/// Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools.
|
||||
id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = undefined, .length = 0 } },
|
||||
id: ElementId = .{ .base_id = 0, .id = 0, .offset = 0, .string_id = .{ .chars = &.{}, .length = 0 } },
|
||||
/// Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
|
||||
layout: LayoutConfig = .{},
|
||||
/// Controls the background color of the resulting element.
|
||||
/// By convention specified as 0-255, but interpretation is up to the renderer.
|
||||
/// If no other config is specified, .backgroundColor will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
|
||||
/// If no other config is specified, .background_color will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
|
||||
background_color: Color = .{ 0, 0, 0, 0 },
|
||||
/// Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
|
||||
corner_radius: CornerRadius = .{},
|
||||
// TODO: doc
|
||||
aspect_ratio: AspectRatioElementConfig = .{},
|
||||
/// Controls settings related to image elements.
|
||||
image: ImageElementConfig = .{ .image_data = null, .source_dimensions = .{ .h = 0, .w = 0 } },
|
||||
image: ImageElementConfig = .{ .image_data = null },
|
||||
/// Controls whether and how an element "floats", which means it layers over the top of other elements in z order, and doesn't affect the position and size of siblings or parent elements.
|
||||
/// Note: in order to activate floating, .floating.attachTo must be set to something other than the default value.
|
||||
floating: FloatingElementConfig = .{},
|
||||
/// Used to create CUSTOM render commands, usually to render element types not supported by Clay.
|
||||
custom: CustomElementConfig = .{},
|
||||
/// Controls whether an element should clip its contents and allow scrolling rather than expanding to contain them.
|
||||
scroll: ScrollElementConfig = .{},
|
||||
clip: ClipElementConfig = .{},
|
||||
/// Controls settings related to element borders, and will generate BORDER render command
|
||||
border: BorderElementConfig = .{},
|
||||
/// A pointer that will be transparently passed through to resulting render command
|
||||
|
@ -839,7 +856,10 @@ pub const beginLayout = cdefs.Clay_BeginLayout;
|
|||
/// const commands = endLayout();
|
||||
/// // Now render the commands with your graphics API
|
||||
/// ```
|
||||
pub const endLayout = cdefs.Clay_EndLayout;
|
||||
pub fn endLayout() []RenderCommand {
|
||||
const commands = cdefs.Clay_EndLayout();
|
||||
return commands.internal_array[0..@intCast(commands.length)];
|
||||
}
|
||||
|
||||
/// Gets an element ID with a numeric index - useful for loops
|
||||
/// Generally only used for dynamic strings when ElementId.IDI() can't be used
|
||||
|
@ -1062,6 +1082,17 @@ pub fn getElementId(string: []const u8) ElementId {
|
|||
return cdefs.Clay_GetElementId(.fromSlice(string));
|
||||
}
|
||||
|
||||
// TODO: doc
|
||||
fn getScrollOffset() Vector2 {
|
||||
return cdefs.Clay_GetScrollOffset();
|
||||
}
|
||||
|
||||
// TODO: doc
|
||||
fn getPointerOverIds() []ElementId {
|
||||
const ids = cdefs.Clay_GetPointerOverIds();
|
||||
return ids.internal_array[0..@intCast(ids.length)];
|
||||
}
|
||||
|
||||
fn anytypeToAnyopaquePtr(user_data: anytype) ?*anyopaque {
|
||||
if (@TypeOf(user_data) == void) {
|
||||
return null;
|
||||
|
@ -1072,12 +1103,12 @@ fn anytypeToAnyopaquePtr(user_data: anytype) ?*anyopaque {
|
|||
}
|
||||
}
|
||||
|
||||
fn anyopaquePtrToAnytype(T: type, userData: ?*anyopaque) T {
|
||||
fn anyopaquePtrToAnytype(T: type, user_data: ?*anyopaque) T {
|
||||
if (T == void) {
|
||||
return {};
|
||||
} else if (@typeInfo(T) == .pointer) {
|
||||
return @ptrCast(@alignCast(@constCast(userData)));
|
||||
return @ptrCast(@alignCast(@constCast(user_data)));
|
||||
} else {
|
||||
return @bitCast(@as(usize, @intFromPtr(userData)));
|
||||
return @bitCast(@as(usize, @intFromPtr(user_data)));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue