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README.md
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# WIP
### Zig Bindings for clay.h
https://github.com/nicbarker/clay
> [!IMPORTANT]
> Zig 0.14.0 or higher is required.
> [!NOTE]
> This project currently is in beta.
This repository contains Zig bindings for the [clay UI layout library](https://github.com/nicbarker/clay), as well as an example implementation of the [clay website](https://nicbarker.com/clay) in Zig.
This README is abbreviated and applies to using clay in Zig specifically: If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts.
The **most notable difference** between the C API and the Zig bindings is that opening and closing the scope for declaring child elements must be done "manually" using 2 function calls.
other changes include:
- minor naming changes
- ability to initialize a parameter by calling a function that is part of its type's namespace for example `.fixed()` or `.layout()`
- ability to initialize a parameter by using a public constant that is part of its type's namespace for example `.grow`
In C:
```C
// C macro for creating a scope
CLAY(
CLAY_ID("SideBar"),
CLAY_LAYOUT({
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = { .height = CLAY_SIZING_GROW(), .width = CLAY_SIZING_FIXED(300) },
.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP },
.padding = {16, 16},
.childGap = 16,
}),
CLAY_RECTANGLE({ .color = COLOR_LIGHT })
) {
// Child elements here
}
```
In Zig:
```Zig
clay.UI(&.{ // first function call to open the scope
.ID("SideBar"),
.layout(.{
.direction = .TOP_TO_BOTTOM,
.sizing = .{ .h = .grow, .w = .fixed(300) },
.alignment = .{ .x = .CENTER, .y = .TOP },
.padding = .all(16),
.gap = 16,
}),
.rectangle(.{ .color = light_grey }),
});
{
defer clay.CLOSE(); // defered second function call to close the scope
// Child elements here
}
```
## install
1. Add `zclay` to the depency list in `build.zig.zon`:
```sh
zig fetch --save https://github.com/johan0A/clay-zig-bindings/archive/<commit sha>.tar.gz
```
2. Config `build.zig`:
```zig
...
const zclay_dep = b.dependency("zclay", .{
.target = target,
.optimize = optimize,
});
compile_step.root_module.addImport("zclay", zclay_dep.module("zclay"));
...
```
## quickstart
2. Ask clay for how much static memory it needs using [clay.minMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.createArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(arena)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize).
```zig
const min_memory_size: u32 = clay.minMemorySize();
const memory = try allocator.alloc(u8, min_memory_size);
defer allocator.free(memory);
const arena: clay.Arena = clay.createArenaWithCapacityAndMemory(min_memory_size, @ptrCast(memory));
```
3. Provide a `measureText(text, config)` function with [clay.setMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text.
```zig
// Example measure text function
pub fn measureText(clay_text: []const u8, config: *clay.TextElementConfig) clay.Dimensions {
// clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
// Note: clay.String.chars is not guaranteed to be null terminated
}
// Tell clay how to measure text
clay.setMeasureTextFunction(measureText)
```
4. **Optional** - Call [clay.setPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions.
```Zig
// Update internal pointer position for handling mouseover / click / touch events
clay.setPointerState(.{
.x = mouse_position_x,
.y = mouse_position_y,
}, is_left_mouse_button_down);
```
5. Call [clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
```Zig
const light_grey: clay.Color = .{ 224, 215, 210, 255 };
const red: clay.Color = .{ 168, 66, 28, 255 };
const orange: clay.Color = .{ 225, 138, 50, 255 };
const white: clay.Color = .{ 250, 250, 255, 255 };
// Layout config is just a struct that can be declared statically, or inline
const sidebar_item_layout: clay.LayoutConfig = .{ .sizing = .{ .w = .grow, .h = .fixed(50) } };
// Re-useable components are just normal functions
fn sidebarItemCompoment(index: usize) void {
clay.UI(&.{
.IDI("SidebarBlob", @intCast(index)),
.layout(sidebar_item_layout),
.rectangle(.{ .color = orange }),
});
defer clay.CLOSE();
}
// An example function to begin the "root" of your layout tree
fn createLayout(profile_picture: *const rl.Texture2D) clay.ClayArray(clay.RenderCommand) {
clay.beginLayout();
{
clay.UI(&.{
.ID("OuterContainer"),
.layout(.{ .direction = .LEFT_TO_RIGHT, .sizing = .grow, .padding = .all(16), .gap = 16 }),
.rectangle(.{ .color = white }),
});
defer clay.CLOSE();
clay.UI(&.{
.ID("SideBar"),
.layout(.{
.direction = .TOP_TO_BOTTOM,
.sizing = .{ .h = .grow, .w = .fixed(300) },
.padding = .all(16),
.alignment = .{ .x = .CENTER, .y = .TOP },
.gap = 16,
}),
.rectangle(.{ .color = light_grey }),
});
{
defer clay.CLOSE();
clay.UI(&.{
.ID("ProfilePictureOuter"),
.layout(.{ .sizing = .{ .w = .grow }, .padding = .all(16), .alignment = .{ .x = .LEFT, .y = .CENTER }, .gap = 16 }),
.rectangle(.{ .color = red }),
});
{
defer clay.CLOSE();
clay.UI(&.{
.ID("ProfilePicture"),
.layout(.{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } }),
.image(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }),
});
clay.CLOSE();
clay.text("Clay - UI Library", clay.Config.text(.{ .font_size = 24, .color = light_grey }));
}
for (0..5) |i| sidebarItemCompoment(i);
}
clay.UI(&.{
.ID("MainContent"),
.layout(.{ .sizing = .grow }),
.rectangle(.{ .color = light_grey }),
});
clay.CLOSE();
}
return clay.endLayout();
}
```
6. Call [clay.endLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer.
```zig
render_commands: clay.ClayArray(clay.RenderCommand) = clay.endLayout(window_width, window_height)
var i: usize = 0;
while (i < render_commands.length) : (i += 1) {
const render_command = clay.renderCommandArrayGet(render_commands, @intCast(i));
const bounding_box = render_command.bounding_box;
switch (render_command.command_type) {
.None => {},
.Text => {
...
```
Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details and the example folder in this repo. All public C functions and Macros have Zig binding equivalents, generally of the form `Clay_BeginLayout` (C) -> `clay.beginLayout` (zig)