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README.md
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README.md
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# WIP
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### Zig Bindings for clay.h
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https://github.com/nicbarker/clay
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> [!IMPORTANT]
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> Zig 0.14.0 or higher is required.
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> [!NOTE]
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> This project currently is in beta.
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This repository contains Zig bindings for the [clay UI layout library](https://github.com/nicbarker/clay), as well as an example implementation of the [clay website](https://nicbarker.com/clay) in Zig.
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This README is abbreviated and applies to using clay in Zig specifically: If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts.
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The **most notable difference** between the C API and the Zig bindings is that opening and closing the scope for declaring child elements must be done "manually" using 2 function calls.
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other changes include:
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- minor naming changes
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- ability to initialize a parameter by calling a function that is part of its type's namespace for example `.fixed()` or `.layout()`
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- ability to initialize a parameter by using a public constant that is part of its type's namespace for example `.grow`
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In C:
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```C
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// C macro for creating a scope
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CLAY(
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CLAY_ID("SideBar"),
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CLAY_LAYOUT({
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.layoutDirection = CLAY_TOP_TO_BOTTOM,
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.sizing = { .height = CLAY_SIZING_GROW(), .width = CLAY_SIZING_FIXED(300) },
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_TOP },
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.padding = {16, 16},
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.childGap = 16,
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}),
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CLAY_RECTANGLE({ .color = COLOR_LIGHT })
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) {
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// Child elements here
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}
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```
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In Zig:
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```Zig
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clay.UI(&.{ // first function call to open the scope
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.ID("SideBar"),
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.layout(.{
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.direction = .TOP_TO_BOTTOM,
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.sizing = .{ .h = .grow, .w = .fixed(300) },
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.alignment = .{ .x = .CENTER, .y = .TOP },
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.padding = .all(16),
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.gap = 16,
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}),
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.rectangle(.{ .color = light_grey }),
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});
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{
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defer clay.CLOSE(); // defered second function call to close the scope
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// Child elements here
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}
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```
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## install
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1. Add `zclay` to the depency list in `build.zig.zon`:
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```sh
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zig fetch --save https://github.com/johan0A/clay-zig-bindings/archive/<commit sha>.tar.gz
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```
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2. Config `build.zig`:
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```zig
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...
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const zclay_dep = b.dependency("zclay", .{
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.target = target,
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.optimize = optimize,
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});
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compile_step.root_module.addImport("zclay", zclay_dep.module("zclay"));
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...
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```
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## quickstart
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2. Ask clay for how much static memory it needs using [clay.minMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [clay.createArenaWithCapacityAndMemory(minMemorySize, memory)](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [clay.Initialize(arena)](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize).
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```zig
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const min_memory_size: u32 = clay.minMemorySize();
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const memory = try allocator.alloc(u8, min_memory_size);
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defer allocator.free(memory);
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const arena: clay.Arena = clay.createArenaWithCapacityAndMemory(min_memory_size, @ptrCast(memory));
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```
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3. Provide a `measureText(text, config)` function with [clay.setMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text.
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```zig
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// Example measure text function
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pub fn measureText(clay_text: []const u8, config: *clay.TextElementConfig) clay.Dimensions {
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// clay.TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
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// Note: clay.String.chars is not guaranteed to be null terminated
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}
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// Tell clay how to measure text
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clay.setMeasureTextFunction(measureText)
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```
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4. **Optional** - Call [clay.setPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions.
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```Zig
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// Update internal pointer position for handling mouseover / click / touch events
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clay.setPointerState(.{
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.x = mouse_position_x,
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.y = mouse_position_y,
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}, is_left_mouse_button_down);
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```
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5. Call [clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
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```Zig
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const light_grey: clay.Color = .{ 224, 215, 210, 255 };
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const red: clay.Color = .{ 168, 66, 28, 255 };
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const orange: clay.Color = .{ 225, 138, 50, 255 };
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const white: clay.Color = .{ 250, 250, 255, 255 };
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// Layout config is just a struct that can be declared statically, or inline
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const sidebar_item_layout: clay.LayoutConfig = .{ .sizing = .{ .w = .grow, .h = .fixed(50) } };
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// Re-useable components are just normal functions
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fn sidebarItemCompoment(index: usize) void {
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clay.UI(&.{
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.IDI("SidebarBlob", @intCast(index)),
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.layout(sidebar_item_layout),
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.rectangle(.{ .color = orange }),
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});
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defer clay.CLOSE();
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}
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// An example function to begin the "root" of your layout tree
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fn createLayout(profile_picture: *const rl.Texture2D) clay.ClayArray(clay.RenderCommand) {
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clay.beginLayout();
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{
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clay.UI(&.{
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.ID("OuterContainer"),
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.layout(.{ .direction = .LEFT_TO_RIGHT, .sizing = .grow, .padding = .all(16), .gap = 16 }),
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.rectangle(.{ .color = white }),
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});
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defer clay.CLOSE();
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clay.UI(&.{
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.ID("SideBar"),
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.layout(.{
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.direction = .TOP_TO_BOTTOM,
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.sizing = .{ .h = .grow, .w = .fixed(300) },
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.padding = .all(16),
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.alignment = .{ .x = .CENTER, .y = .TOP },
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.gap = 16,
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}),
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.rectangle(.{ .color = light_grey }),
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});
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{
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defer clay.CLOSE();
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clay.UI(&.{
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.ID("ProfilePictureOuter"),
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.layout(.{ .sizing = .{ .w = .grow }, .padding = .all(16), .alignment = .{ .x = .LEFT, .y = .CENTER }, .gap = 16 }),
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.rectangle(.{ .color = red }),
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});
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{
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defer clay.CLOSE();
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clay.UI(&.{
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.ID("ProfilePicture"),
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.layout(.{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } }),
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.image(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }),
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});
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clay.CLOSE();
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clay.text("Clay - UI Library", clay.Config.text(.{ .font_size = 24, .color = light_grey }));
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}
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for (0..5) |i| sidebarItemCompoment(i);
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}
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clay.UI(&.{
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.ID("MainContent"),
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.layout(.{ .sizing = .grow }),
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.rectangle(.{ .color = light_grey }),
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});
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clay.CLOSE();
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}
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return clay.endLayout();
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}
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```
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6. Call [clay.endLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer.
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```zig
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render_commands: clay.ClayArray(clay.RenderCommand) = clay.endLayout(window_width, window_height)
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var i: usize = 0;
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while (i < render_commands.length) : (i += 1) {
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const render_command = clay.renderCommandArrayGet(render_commands, @intCast(i));
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const bounding_box = render_command.bounding_box;
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switch (render_command.command_type) {
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.None => {},
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.Text => {
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...
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```
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Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details and the example folder in this repo. All public C functions and Macros have Zig binding equivalents, generally of the form `Clay_BeginLayout` (C) -> `clay.beginLayout` (zig)
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