wip porting the clay-official-website as an example
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20 changed files with 725 additions and 33 deletions
127
examples/raylib-sidebar-container/src/main.zig
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127
examples/raylib-sidebar-container/src/main.zig
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const std = @import("std");
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const rl = @import("raylib");
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const cl = @import("zclay");
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const renderer = @import("raylib_render_clay.zig");
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const light_grey: cl.Color = .{ 224, 215, 210, 255 };
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const red: cl.Color = .{ 168, 66, 28, 255 };
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const orange: cl.Color = .{ 225, 138, 50, 255 };
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const white: cl.Color = .{ 250, 250, 255, 255 };
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const sidebar_item_layout: cl.LayoutConfig = .{ .size = .{ .w = .grow, .h = .fixed(50) } };
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fn sidebarItemCompoment(index: usize) void {
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cl.UI(&.{
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.IDI("SidebarBlob", @intCast(index)),
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.layout(sidebar_item_layout),
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.rectangle(.{ .color = orange }),
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});
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defer cl.CLOSE();
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}
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fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderCommand) {
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cl.beginLayout();
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{
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cl.UI(&.{
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.ID("OuterContainer"),
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.layout(.{ .direction = .LEFT_TO_RIGHT, .size = .grow, .padding = .uniform(16), .gap = 16 }),
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.rectangle(.{ .color = white }),
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});
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defer cl.CLOSE();
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cl.UI(&.{
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.ID("SideBar"),
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.layout(.{
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.direction = .TOP_TO_BOTTOM,
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.size = .{ .h = .grow, .w = .fixed(300) },
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.padding = .uniform(16),
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.alignment = .top_center,
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.gap = 16,
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}),
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.rectangle(.{ .color = light_grey }),
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});
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{
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defer cl.CLOSE();
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cl.UI(&.{
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.ID("ProfilePictureOuter"),
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.layout(.{ .size = .{ .w = .grow }, .padding = .uniform(16), .alignment = .center_left, .gap = 16 }),
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.rectangle(.{ .color = red }),
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});
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{
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defer cl.CLOSE();
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cl.UI(&.{
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.ID("ProfilePicture"),
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.layout(.{ .size = .{ .h = .fixed(60), .w = .fixed(60) } }),
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.image(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }),
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});
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cl.CLOSE();
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cl.text("Clay - UI Library", cl.Config.text(.{ .font_size = 24, .color = light_grey }));
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}
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for (0..5) |i| sidebarItemCompoment(i);
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}
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cl.UI(&.{
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.ID("MainContent"),
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.layout(.{ .size = .grow }),
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.rectangle(.{ .color = light_grey }),
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});
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cl.CLOSE();
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}
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return cl.endLayout();
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}
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fn loadFont(file_data: ?[]const u8, font_id: u16, font_size: i32) void {
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renderer.raylib_fonts[font_id] = rl.loadFontFromMemory(".ttf", file_data, font_size * 2, null);
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rl.setTextureFilter(renderer.raylib_fonts[font_id].?.texture, .texture_filter_bilinear);
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}
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pub fn main() anyerror!void {
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const allocator = std.heap.page_allocator;
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// init clay
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const min_memory_size: u32 = cl.minMemorySize();
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const memory = try allocator.alloc(u8, min_memory_size);
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defer allocator.free(memory);
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const arena: cl.Arena = cl.createArenaWithCapacityAndMemory(min_memory_size, @ptrCast(memory));
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cl.initialize(arena, .{ .h = 1000, .w = 1000 });
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cl.setMeasureTextFunction(renderer.measureText);
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// init raylib
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rl.setConfigFlags(.{
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.msaa_4x_hint = true,
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.vsync_hint = true,
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.window_highdpi = true,
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.window_resizable = true,
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});
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rl.initWindow(1000, 1000, "Raylib zig Example");
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rl.setTargetFPS(60);
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// load assets
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loadFont(@embedFile("./resources/Roboto-Regular.ttf"), 0, 24);
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const profile_picture = rl.loadTextureFromImage(rl.loadImageFromMemory(".png", @embedFile("./resources/profile-picture.png")));
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var debug_mode_enabled = false;
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while (!rl.windowShouldClose()) {
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if (rl.isKeyPressed(.key_d)) {
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debug_mode_enabled = !debug_mode_enabled;
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cl.setDebugModeEnabled(debug_mode_enabled);
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}
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const mouse_pos = rl.getMousePosition();
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cl.setPointerState(.{
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.x = mouse_pos.x,
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.y = mouse_pos.y,
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}, rl.isMouseButtonDown(.mouse_button_left));
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cl.setLayoutDimensions(.{
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.w = @floatFromInt(rl.getScreenWidth()),
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.h = @floatFromInt(rl.getScreenHeight()),
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});
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var render_commands = createLayout(&profile_picture);
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rl.beginDrawing();
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renderer.clayRaylibRender(&render_commands, allocator);
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rl.endDrawing();
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}
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}
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232
examples/raylib-sidebar-container/src/raylib_render_clay.zig
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232
examples/raylib-sidebar-container/src/raylib_render_clay.zig
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const std = @import("std");
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const rl = @import("raylib");
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const cl = @import("zclay");
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const math = std.math;
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pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
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return rl.Color{
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.r = @intFromFloat(color[0]),
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.g = @intFromFloat(color[1]),
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.b = @intFromFloat(color[2]),
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.a = @intFromFloat(color[3]),
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};
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}
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pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
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pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
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var i: usize = 0;
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while (i < render_commands.length) : (i += 1) {
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const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
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const bounding_box = render_command.bounding_box;
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switch (render_command.command_type) {
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.None => {},
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.Text => {
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const text = render_command.text.chars[0..@intCast(render_command.text.length)];
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const cloned = allocator.dupeZ(c_char, text) catch unreachable;
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defer allocator.free(cloned);
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const fontToUse: rl.Font = raylib_fonts[render_command.config.text_element_config.font_id].?;
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rl.setTextLineSpacing(render_command.config.text_element_config.line_height);
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rl.drawTextEx(
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fontToUse,
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@ptrCast(@alignCast(cloned.ptr)),
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rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
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@floatFromInt(render_command.config.text_element_config.font_size),
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@floatFromInt(render_command.config.text_element_config.letter_spacing),
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clayColorToRaylibColor(render_command.config.text_element_config.color),
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);
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},
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.Image => {
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const image_texture: *const rl.Texture2D = @ptrCast(
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@alignCast(render_command.config.image_element_config.image_data),
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);
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rl.drawTextureEx(
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image_texture.*,
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rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
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0,
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bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
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rl.Color.white,
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);
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},
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.ScissorStart => {
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rl.beginScissorMode(
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width)),
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@intFromFloat(math.round(bounding_box.height)),
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);
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},
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.ScissorEnd => rl.endScissorMode(),
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.Rectangle => {
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const config = render_command.config.rectangle_element_config;
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if (config.corner_radius.top_left > 0) {
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const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
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rl.drawRectangleRounded(
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rl.Rectangle{
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.x = bounding_box.x,
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.y = bounding_box.y,
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.width = bounding_box.width,
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.height = bounding_box.height,
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},
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radius,
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8,
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clayColorToRaylibColor(config.color),
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);
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} else {
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rl.drawRectangle(
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@intFromFloat(bounding_box.x),
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@intFromFloat(bounding_box.y),
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@intFromFloat(bounding_box.width),
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@intFromFloat(bounding_box.height),
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clayColorToRaylibColor(config.color),
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);
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}
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},
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.Border => {
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const config = render_command.config.border_element_config;
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if (config.left.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
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@intCast(config.left.width),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
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clayColorToRaylibColor(config.left.color),
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);
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}
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if (config.right.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
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@intCast(config.right.width),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
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clayColorToRaylibColor(config.right.color),
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);
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}
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if (config.top.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
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@intCast(config.top.width),
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.bottom.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
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@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
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@intCast(config.bottom.width),
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clayColorToRaylibColor(config.bottom.color),
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);
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}
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if (config.corner_radius.top_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + config.corner_radius.top_left),
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.y = math.round(bounding_box.y + config.corner_radius.top_left),
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},
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math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.top_left,
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180,
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270,
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10,
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.corner_radius.top_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
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.y = math.round(bounding_box.y + config.corner_radius.top_right),
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},
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math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.top_right,
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270,
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360,
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10,
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.corner_radius.bottom_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
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},
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math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.bottom_left,
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90,
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180,
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10,
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clayColorToRaylibColor(config.bottom.color),
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);
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}
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if (config.corner_radius.bottom_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
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},
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math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.bottom_right,
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0.1,
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90,
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10,
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clayColorToRaylibColor(config.bottom.color),
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);
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}
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},
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.Custom => {
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// Implement custom element rendering here
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},
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}
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}
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}
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pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
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const font = raylib_fonts[config.font_id].?;
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const text: []const u8 = clay_text;
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const font_size: f32 = @floatFromInt(config.font_size);
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const letter_spacing: f32 = @floatFromInt(config.letter_spacing);
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const line_height = config.line_height;
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var temp_byte_counter: usize = 0;
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var byte_counter: usize = 0;
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var text_width: f32 = 0.0;
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var temp_text_width: f32 = 0.0;
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var text_height: f32 = font_size;
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const scale_factor: f32 = font_size / @as(f32, @floatFromInt(font.baseSize));
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var utf8 = std.unicode.Utf8View.initUnchecked(text).iterator();
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while (utf8.nextCodepoint()) |codepoint| {
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byte_counter += std.unicode.utf8CodepointSequenceLength(codepoint) catch 1;
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const index: usize = @intCast(
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rl.getGlyphIndex(font, @as(i32, @intCast(codepoint))),
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);
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if (codepoint != '\n') {
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if (font.glyphs[index].advanceX != 0) {
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text_width += @floatFromInt(font.glyphs[index].advanceX);
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} else {
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text_width += font.recs[index].width + @as(f32, @floatFromInt(font.glyphs[index].offsetX));
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}
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} else {
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if (temp_text_width < text_width) temp_text_width = text_width;
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byte_counter = 0;
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text_width = 0;
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text_height += font_size + @as(f32, @floatFromInt(line_height));
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}
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if (temp_byte_counter < byte_counter) temp_byte_counter = byte_counter;
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}
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if (temp_text_width < text_width) temp_text_width = text_width;
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return cl.Dimensions{
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.h = text_height,
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.w = temp_text_width * scale_factor + @as(f32, @floatFromInt(temp_byte_counter - 1)) * letter_spacing,
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};
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}
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