wip porting the clay-official-website as an example
This commit is contained in:
parent
4667b2771e
commit
97557de3fb
20 changed files with 725 additions and 33 deletions
232
examples/clay-official-website/src/raylib_render_clay.zig
Normal file
232
examples/clay-official-website/src/raylib_render_clay.zig
Normal file
|
@ -0,0 +1,232 @@
|
|||
const std = @import("std");
|
||||
const rl = @import("raylib");
|
||||
const cl = @import("zclay");
|
||||
const math = std.math;
|
||||
|
||||
pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
|
||||
return rl.Color{
|
||||
.r = @intFromFloat(color[0]),
|
||||
.g = @intFromFloat(color[1]),
|
||||
.b = @intFromFloat(color[2]),
|
||||
.a = @intFromFloat(color[3]),
|
||||
};
|
||||
}
|
||||
|
||||
pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
|
||||
|
||||
pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
|
||||
var i: usize = 0;
|
||||
while (i < render_commands.length) : (i += 1) {
|
||||
const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
|
||||
const bounding_box = render_command.bounding_box;
|
||||
switch (render_command.command_type) {
|
||||
.None => {},
|
||||
.Text => {
|
||||
const text = render_command.text.chars[0..@intCast(render_command.text.length)];
|
||||
const cloned = allocator.dupeZ(c_char, text) catch unreachable;
|
||||
defer allocator.free(cloned);
|
||||
const fontToUse: rl.Font = raylib_fonts[render_command.config.text_element_config.font_id].?;
|
||||
rl.setTextLineSpacing(render_command.config.text_element_config.line_height);
|
||||
rl.drawTextEx(
|
||||
fontToUse,
|
||||
@ptrCast(@alignCast(cloned.ptr)),
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
@floatFromInt(render_command.config.text_element_config.font_size),
|
||||
@floatFromInt(render_command.config.text_element_config.letter_spacing),
|
||||
clayColorToRaylibColor(render_command.config.text_element_config.color),
|
||||
);
|
||||
},
|
||||
.Image => {
|
||||
const image_texture: *const rl.Texture2D = @ptrCast(
|
||||
@alignCast(render_command.config.image_element_config.image_data),
|
||||
);
|
||||
rl.drawTextureEx(
|
||||
image_texture.*,
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
0,
|
||||
bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
|
||||
rl.Color.white,
|
||||
);
|
||||
},
|
||||
.ScissorStart => {
|
||||
rl.beginScissorMode(
|
||||
@intFromFloat(math.round(bounding_box.x)),
|
||||
@intFromFloat(math.round(bounding_box.y)),
|
||||
@intFromFloat(math.round(bounding_box.width)),
|
||||
@intFromFloat(math.round(bounding_box.height)),
|
||||
);
|
||||
},
|
||||
.ScissorEnd => rl.endScissorMode(),
|
||||
.Rectangle => {
|
||||
const config = render_command.config.rectangle_element_config;
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
|
||||
rl.drawRectangleRounded(
|
||||
rl.Rectangle{
|
||||
.x = bounding_box.x,
|
||||
.y = bounding_box.y,
|
||||
.width = bounding_box.width,
|
||||
.height = bounding_box.height,
|
||||
},
|
||||
radius,
|
||||
8,
|
||||
clayColorToRaylibColor(config.color),
|
||||
);
|
||||
} else {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(bounding_box.x),
|
||||
@intFromFloat(bounding_box.y),
|
||||
@intFromFloat(bounding_box.width),
|
||||
@intFromFloat(bounding_box.height),
|
||||
clayColorToRaylibColor(config.color),
|
||||
);
|
||||
}
|
||||
},
|
||||
.Border => {
|
||||
const config = render_command.config.border_element_config;
|
||||
if (config.left.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(bounding_box.x)),
|
||||
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
|
||||
@intCast(config.left.width),
|
||||
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
|
||||
clayColorToRaylibColor(config.left.color),
|
||||
);
|
||||
}
|
||||
if (config.right.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
|
||||
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
|
||||
@intCast(config.right.width),
|
||||
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
|
||||
clayColorToRaylibColor(config.right.color),
|
||||
);
|
||||
}
|
||||
if (config.top.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
|
||||
@intFromFloat(math.round(bounding_box.y)),
|
||||
@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
|
||||
@intCast(config.top.width),
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.bottom.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
|
||||
@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
|
||||
@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
|
||||
@intCast(config.bottom.width),
|
||||
clayColorToRaylibColor(config.bottom.color),
|
||||
);
|
||||
}
|
||||
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(bounding_box.x + config.corner_radius.top_left),
|
||||
.y = math.round(bounding_box.y + config.corner_radius.top_left),
|
||||
},
|
||||
math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.top_left,
|
||||
180,
|
||||
270,
|
||||
10,
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.top_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
|
||||
.y = math.round(bounding_box.y + config.corner_radius.top_right),
|
||||
},
|
||||
math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.top_right,
|
||||
270,
|
||||
360,
|
||||
10,
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
|
||||
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
|
||||
},
|
||||
math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.bottom_left,
|
||||
90,
|
||||
180,
|
||||
10,
|
||||
clayColorToRaylibColor(config.bottom.color),
|
||||
);
|
||||
}
|
||||
if (config.corner_radius.bottom_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
|
||||
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
|
||||
},
|
||||
math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.bottom_right,
|
||||
0.1,
|
||||
90,
|
||||
10,
|
||||
clayColorToRaylibColor(config.bottom.color),
|
||||
);
|
||||
}
|
||||
},
|
||||
.Custom => {
|
||||
// Implement custom element rendering here
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
|
||||
const font = raylib_fonts[config.font_id].?;
|
||||
const text: []const u8 = clay_text;
|
||||
const font_size: f32 = @floatFromInt(config.font_size);
|
||||
const letter_spacing: f32 = @floatFromInt(config.letter_spacing);
|
||||
const line_height = config.line_height;
|
||||
|
||||
var temp_byte_counter: usize = 0;
|
||||
var byte_counter: usize = 0;
|
||||
var text_width: f32 = 0.0;
|
||||
var temp_text_width: f32 = 0.0;
|
||||
var text_height: f32 = font_size;
|
||||
const scale_factor: f32 = font_size / @as(f32, @floatFromInt(font.baseSize));
|
||||
|
||||
var utf8 = std.unicode.Utf8View.initUnchecked(text).iterator();
|
||||
|
||||
while (utf8.nextCodepoint()) |codepoint| {
|
||||
byte_counter += std.unicode.utf8CodepointSequenceLength(codepoint) catch 1;
|
||||
const index: usize = @intCast(
|
||||
rl.getGlyphIndex(font, @as(i32, @intCast(codepoint))),
|
||||
);
|
||||
|
||||
if (codepoint != '\n') {
|
||||
if (font.glyphs[index].advanceX != 0) {
|
||||
text_width += @floatFromInt(font.glyphs[index].advanceX);
|
||||
} else {
|
||||
text_width += font.recs[index].width + @as(f32, @floatFromInt(font.glyphs[index].offsetX));
|
||||
}
|
||||
} else {
|
||||
if (temp_text_width < text_width) temp_text_width = text_width;
|
||||
byte_counter = 0;
|
||||
text_width = 0;
|
||||
text_height += font_size + @as(f32, @floatFromInt(line_height));
|
||||
}
|
||||
|
||||
if (temp_byte_counter < byte_counter) temp_byte_counter = byte_counter;
|
||||
}
|
||||
|
||||
if (temp_text_width < text_width) temp_text_width = text_width;
|
||||
|
||||
return cl.Dimensions{
|
||||
.h = text_height,
|
||||
.w = temp_text_width * scale_factor + (@as(f32, @floatFromInt(temp_byte_counter)) - 1) * letter_spacing,
|
||||
};
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue