changed naming convention to zig's
This commit is contained in:
parent
38cc535235
commit
5339757abe
5 changed files with 197 additions and 239 deletions
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@ -7,7 +7,7 @@ const light_grey: cl.Color = .{ 224, 215, 210, 255 };
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const red: cl.Color = .{ 168, 66, 28, 255 };
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const orange: cl.Color = .{ 225, 138, 50, 255 };
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const sidebarItemLayout: cl.LayoutConfig = .{
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const sidebar_item_layout: cl.LayoutConfig = .{
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.size = .{
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.w = cl.sizingGrow(.{}),
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.h = cl.sizingFixed(50),
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@ -51,7 +51,7 @@ var side_bar_handle: struct {
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};
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fn sidebarItemCompoment(index: usize) void {
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cl.rectangle(cl.IDI("SidebarBlob", @intCast(index)), cl.layout(sidebarItemLayout), cl.rectangleConfig(.{ .color = orange }));
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cl.rectangle(cl.IDI("SidebarBlob", @intCast(index)), cl.layout(sidebar_item_layout), cl.rectangleConfig(.{ .color = orange }));
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defer cl.closeParent();
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}
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@ -90,10 +90,10 @@ fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderComm
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cl.image(
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cl.ID("ProfilePicture"),
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cl.layout(.{ .size = .{ .h = cl.sizingFixed(60), .w = cl.sizingFixed(60) } }),
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cl.imageConfig(.{ .sourceDimensions = .{ .h = 60, .w = 60 }, .imageData = @ptrCast(@constCast(profile_picture)) }),
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cl.imageConfig(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(@constCast(profile_picture)) }),
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);
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cl.closeParent();
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cl.text(cl.ID("profileTitle"), "Clay - UI Library", cl.textConfig(.{ .fontSize = 24, .textColor = light_grey }));
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cl.text(cl.ID("profileTitle"), "Clay - UI Library", cl.textConfig(.{ .font_size = 24, .text_color = light_grey }));
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}
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for (0..5) |i| {
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@ -122,9 +122,9 @@ fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderComm
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return cl.endLayout();
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}
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fn loadFont(file_data: ?[]const u8, fontId: u16, fontSize: i32) void {
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renderer.raylib_fonts[fontId] = rl.loadFontFromMemory(".ttf", file_data, fontSize * 2, null);
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rl.setTextureFilter(renderer.raylib_fonts[fontId].?.texture, .texture_filter_bilinear);
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fn loadFont(file_data: ?[]const u8, font_id: u16, font_size: i32) void {
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renderer.raylib_fonts[font_id] = rl.loadFontFromMemory(".ttf", file_data, font_size * 2, null);
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rl.setTextureFilter(renderer.raylib_fonts[font_id].?.texture, .texture_filter_bilinear);
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}
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pub fn main() anyerror!void {
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@ -168,10 +168,10 @@ pub fn main() anyerror!void {
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.w = @floatFromInt(rl.getScreenWidth()),
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.h = @floatFromInt(rl.getScreenHeight()),
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});
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var renderCommands = createLayout(&profile_picture);
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var render_commands = createLayout(&profile_picture);
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rl.beginDrawing();
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renderer.clayRaylibRender(&renderCommands, allocator);
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renderer.clayRaylibRender(&render_commands, allocator);
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rl.endDrawing();
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side_bar_handle.tick();
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@ -14,59 +14,59 @@ pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
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pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
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pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
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pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
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var i: usize = 0;
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while (i < renderCommands.length) : (i += 1) {
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const renderCommand = cl.renderCommandArrayGet(renderCommands, @intCast(i));
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const boundingBox = renderCommand.boundingBox;
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switch (renderCommand.commandType) {
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while (i < render_commands.length) : (i += 1) {
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const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
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const bounding_box = render_command.bounding_box;
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switch (render_command.command_type) {
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.None => {},
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.Text => {
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const text = renderCommand.text.chars[0..@intCast(renderCommand.text.length)];
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const text = render_command.text.chars[0..@intCast(render_command.text.length)];
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const cloned = allocator.dupeZ(c_char, text) catch unreachable;
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defer allocator.free(cloned);
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const fontToUse: rl.Font = raylib_fonts[renderCommand.config.textElementConfig.fontId].?;
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rl.setTextLineSpacing(renderCommand.config.textElementConfig.lineSpacing);
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const fontToUse: rl.Font = raylib_fonts[render_command.config.text_element_config.font_id].?;
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rl.setTextLineSpacing(render_command.config.text_element_config.lineSpacing);
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rl.drawTextEx(
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fontToUse,
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@ptrCast(@alignCast(cloned.ptr)),
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rl.Vector2{ .x = boundingBox.x, .y = boundingBox.y },
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@floatFromInt(renderCommand.config.textElementConfig.fontSize),
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@floatFromInt(renderCommand.config.textElementConfig.letterSpacing),
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clayColorToRaylibColor(renderCommand.config.textElementConfig.textColor),
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rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
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@floatFromInt(render_command.config.text_element_config.font_size),
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@floatFromInt(render_command.config.text_element_config.letter_spacing),
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clayColorToRaylibColor(render_command.config.text_element_config.text_color),
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);
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},
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.Image => {
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const imageTexture: *rl.Texture2D = @ptrCast(
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@alignCast(renderCommand.config.imageElementConfig.imageData),
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const image_texture: *rl.Texture2D = @ptrCast(
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@alignCast(render_command.config.image_element_config.image_data),
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);
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rl.drawTextureEx(
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imageTexture.*,
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rl.Vector2{ .x = boundingBox.x, .y = boundingBox.y },
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image_texture.*,
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rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
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0,
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boundingBox.width / @as(f32, @floatFromInt(imageTexture.width)),
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bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
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rl.Color.white,
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);
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},
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.ScissorStart => {
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rl.beginScissorMode(
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@intFromFloat(math.round(boundingBox.x)),
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@intFromFloat(math.round(boundingBox.y)),
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@intFromFloat(math.round(boundingBox.width)),
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@intFromFloat(math.round(boundingBox.height)),
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width)),
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@intFromFloat(math.round(bounding_box.height)),
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);
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},
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.ScissorEnd => rl.endScissorMode(),
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.Rectangle => {
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const config = renderCommand.config.rectangleElementConfig;
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if (config.cornerRadius.topLeft > 0) {
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const radius: f32 = (config.cornerRadius.topLeft * 2) / @min(boundingBox.width, boundingBox.height);
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const config = render_command.config.rectangle_element_config;
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if (config.corner_radius.top_left > 0) {
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const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
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rl.drawRectangleRounded(
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rl.Rectangle{
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.x = boundingBox.x,
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.y = boundingBox.y,
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.width = boundingBox.width,
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.height = boundingBox.height,
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.x = bounding_box.x,
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.y = bounding_box.y,
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.width = bounding_box.width,
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.height = bounding_box.height,
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},
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radius,
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8,
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@ -74,103 +74,103 @@ pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocat
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);
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} else {
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rl.drawRectangle(
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@intFromFloat(boundingBox.x),
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@intFromFloat(boundingBox.y),
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@intFromFloat(boundingBox.width),
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@intFromFloat(boundingBox.height),
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@intFromFloat(bounding_box.x),
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@intFromFloat(bounding_box.y),
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@intFromFloat(bounding_box.width),
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@intFromFloat(bounding_box.height),
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clayColorToRaylibColor(config.color),
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);
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}
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},
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.Border => {
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const config = renderCommand.config.borderElementConfig;
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const config = render_command.config.border_element_config;
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if (config.left.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(boundingBox.x)),
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@intFromFloat(math.round(boundingBox.y + config.cornerRadius.topLeft)),
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
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@intCast(config.left.width),
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@intFromFloat(math.round(boundingBox.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft)),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
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clayColorToRaylibColor(config.left.color),
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);
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}
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if (config.right.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(boundingBox.x + boundingBox.width - @as(f32, @floatFromInt(config.right.width)))),
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@intFromFloat(math.round(boundingBox.y + config.cornerRadius.topRight)),
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@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
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@intCast(config.right.width),
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@intFromFloat(math.round(boundingBox.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight)),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
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clayColorToRaylibColor(config.right.color),
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);
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}
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if (config.top.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(boundingBox.x + config.cornerRadius.topLeft)),
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@intFromFloat(math.round(boundingBox.y)),
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@intFromFloat(math.round(boundingBox.width - config.cornerRadius.topLeft - config.cornerRadius.topRight)),
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
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@intCast(config.top.width),
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.bottom.width > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(boundingBox.x + config.cornerRadius.bottomLeft)),
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@intFromFloat(math.round(boundingBox.y + boundingBox.height - @as(f32, @floatFromInt(config.bottom.width)))),
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@intFromFloat(math.round(boundingBox.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight)),
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
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@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
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@intCast(config.bottom.width),
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clayColorToRaylibColor(config.bottom.color),
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);
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}
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if (config.cornerRadius.topLeft > 0) {
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if (config.corner_radius.top_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(boundingBox.x + config.cornerRadius.topLeft),
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.y = math.round(boundingBox.y + config.cornerRadius.topLeft),
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.x = math.round(bounding_box.x + config.corner_radius.top_left),
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.y = math.round(bounding_box.y + config.corner_radius.top_left),
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},
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math.round(config.cornerRadius.topLeft - @as(f32, @floatFromInt(config.top.width))),
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config.cornerRadius.topLeft,
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math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.top_left,
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180,
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270,
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10,
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.cornerRadius.topRight > 0) {
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if (config.corner_radius.top_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(boundingBox.x + boundingBox.width - config.cornerRadius.topRight),
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.y = math.round(boundingBox.y + config.cornerRadius.topRight),
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
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.y = math.round(bounding_box.y + config.corner_radius.top_right),
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},
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math.round(config.cornerRadius.topRight - @as(f32, @floatFromInt(config.top.width))),
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config.cornerRadius.topRight,
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math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.top_right,
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270,
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360,
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10,
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clayColorToRaylibColor(config.top.color),
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);
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}
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if (config.cornerRadius.bottomLeft > 0) {
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if (config.corner_radius.bottom_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(boundingBox.x + config.cornerRadius.bottomLeft),
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.y = math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomLeft),
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.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
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},
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math.round(config.cornerRadius.bottomLeft - @as(f32, @floatFromInt(config.top.width))),
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config.cornerRadius.bottomLeft,
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math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.bottom_left,
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90,
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180,
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10,
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clayColorToRaylibColor(config.bottom.color),
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);
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}
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if (config.cornerRadius.bottomRight > 0) {
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if (config.corner_radius.bottom_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(boundingBox.x + boundingBox.width - config.cornerRadius.bottomRight),
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.y = math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomRight),
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
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},
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math.round(config.cornerRadius.bottomRight - @as(f32, @floatFromInt(config.top.width))),
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config.cornerRadius.bottomRight,
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math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
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config.corner_radius.bottom_right,
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0.1,
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90,
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10,
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@ -186,10 +186,10 @@ pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocat
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}
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pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
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const font = raylib_fonts[config.fontId].?;
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const font = raylib_fonts[config.font_id].?;
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const text: []const u8 = clay_text;
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const font_size: f32 = @floatFromInt(config.fontSize);
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const letter_spacing: f32 = @floatFromInt(config.letterSpacing);
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const font_size: f32 = @floatFromInt(config.font_size);
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const letter_spacing: f32 = @floatFromInt(config.letter_spacing);
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const line_spacing = config.lineSpacing;
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var temp_byte_counter: usize = 0;
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|
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@ -7,7 +7,7 @@ const light_grey: cl.Color = .{ 224, 215, 210, 255 };
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const red: cl.Color = .{ 168, 66, 28, 255 };
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const orange: cl.Color = .{ 225, 138, 50, 255 };
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const sidebarItemLayout: cl.LayoutConfig = .{
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const sidebar_item_layout: cl.LayoutConfig = .{
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.size = .{
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.w = cl.sizingGrow(.{}),
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.h = cl.sizingFixed(50),
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@ -15,7 +15,7 @@ const sidebarItemLayout: cl.LayoutConfig = .{
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};
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fn sidebarItemCompoment(index: usize) void {
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cl.rectangle(cl.IDI("SidebarBlob", @intCast(index)), cl.layout(sidebarItemLayout), cl.rectangleConfig(.{ .color = orange }));
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cl.rectangle(cl.IDI("SidebarBlob", @intCast(index)), cl.layout(sidebar_item_layout), cl.rectangleConfig(.{ .color = orange }));
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defer cl.closeParent();
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}
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@ -64,10 +64,10 @@ fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderComm
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cl.image(
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cl.ID("ProfilePicture"),
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cl.layout(.{ .size = .{ .h = cl.sizingFixed(60), .w = cl.sizingFixed(60) } }),
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cl.imageConfig(.{ .sourceDimensions = .{ .h = 60, .w = 60 }, .imageData = @ptrCast(@constCast(profile_picture)) }),
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cl.imageConfig(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(@constCast(profile_picture)) }),
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);
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cl.closeParent();
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cl.text(cl.ID("profileTitle"), "Clay - UI Library", cl.textConfig(.{ .fontSize = 24, .textColor = light_grey }));
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cl.text(cl.ID("profileTitle"), "Clay - UI Library", cl.textConfig(.{ .font_size = 24, .text_color = light_grey }));
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}
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for (0..5) |i| {
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@ -86,9 +86,9 @@ fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderComm
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return cl.endLayout();
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}
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fn loadFont(file_data: ?[]const u8, fontId: u16, fontSize: i32) void {
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renderer.raylib_fonts[fontId] = rl.loadFontFromMemory(".ttf", file_data, fontSize * 2, null);
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rl.setTextureFilter(renderer.raylib_fonts[fontId].?.texture, .texture_filter_bilinear);
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fn loadFont(file_data: ?[]const u8, font_id: u16, font_size: i32) void {
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renderer.raylib_fonts[font_id] = rl.loadFontFromMemory(".ttf", file_data, font_size * 2, null);
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rl.setTextureFilter(renderer.raylib_fonts[font_id].?.texture, .texture_filter_bilinear);
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}
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pub fn main() anyerror!void {
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|
@ -132,52 +132,10 @@ pub fn main() anyerror!void {
|
|||
.w = @floatFromInt(rl.getScreenWidth()),
|
||||
.h = @floatFromInt(rl.getScreenHeight()),
|
||||
});
|
||||
var renderCommands = createLayout(&profile_picture);
|
||||
var render_commands = createLayout(&profile_picture);
|
||||
|
||||
rl.beginDrawing();
|
||||
renderer.clayRaylibRender(&renderCommands, allocator);
|
||||
renderer.clayRaylibRender(&render_commands, allocator);
|
||||
rl.endDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
test {
|
||||
// explicit:
|
||||
cl.rectangle(
|
||||
cl.ID("SideBar"),
|
||||
cl.layout(.{
|
||||
.layoutDirection = .TOP_TO_BOTTOM,
|
||||
.sizing = .{ .height = cl.sizingGrow(.{}), .width = cl.sizingFixed(300) },
|
||||
.padding = .{ .x = 16, .y = 16 },
|
||||
.childAlignment = .{ .x = .CENTER, .y = .TOP },
|
||||
.childGap = 16,
|
||||
}),
|
||||
cl.rectangleConfig(.{ .color = light_grey }),
|
||||
);
|
||||
|
||||
// compact:
|
||||
cl.rectangle(
|
||||
cl.ID("SideBar"),
|
||||
cl.layout(.{
|
||||
.direction = .TOP_TO_BOTTOM,
|
||||
.size = .{ .h = cl.sizingGrow(.{}), .w = cl.sizingFixed(300) },
|
||||
.padding = .{ .x = 16, .y = 16 },
|
||||
.alignment = .{ .x = .CENTER, .y = .TOP },
|
||||
.gap = 16,
|
||||
}),
|
||||
cl.rectangleConfig(.{ .color = cl.light_grey }),
|
||||
);
|
||||
|
||||
// explicit:
|
||||
cl.rectangle(
|
||||
cl.ID("SideBar"),
|
||||
cl.layout(.{ .layoutDirection = .TOP_TO_BOTTOM, .sizing = .{ .height = cl.sizingGrow(.{}), .width = cl.sizingFixed(300) }, .padding = .{ .x = 16, .y = 16 }, .childAlignment = .{ .x = .CENTER, .y = .TOP }, .childGap = 16 }),
|
||||
cl.rectangleConfig(.{ .color = light_grey }),
|
||||
);
|
||||
|
||||
// compact:
|
||||
cl.rectangle(
|
||||
cl.ID("SideBar"),
|
||||
cl.layout(.{ .direction = .TOP_TO_BOTTOM, .size = .{ .h = cl.sizingGrow(.{}), .w = cl.sizingFixed(300) }, .padding = .{ .x = 16, .y = 16 }, .alignment = .{ .x = .CENTER, .y = .TOP }, .gap = 16 }),
|
||||
cl.rectangleConfig(.{ .color = cl.light_grey }),
|
||||
);
|
||||
}
|
||||
|
|
|
@ -14,59 +14,59 @@ pub fn clayColorToRaylibColor(color: cl.Color) rl.Color {
|
|||
|
||||
pub var raylib_fonts: [10]?rl.Font = .{null} ** 10;
|
||||
|
||||
pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
|
||||
pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), allocator: std.mem.Allocator) void {
|
||||
var i: usize = 0;
|
||||
while (i < renderCommands.length) : (i += 1) {
|
||||
const renderCommand = cl.renderCommandArrayGet(renderCommands, @intCast(i));
|
||||
const boundingBox = renderCommand.boundingBox;
|
||||
switch (renderCommand.commandType) {
|
||||
while (i < render_commands.length) : (i += 1) {
|
||||
const render_command = cl.renderCommandArrayGet(render_commands, @intCast(i));
|
||||
const bounding_box = render_command.bounding_box;
|
||||
switch (render_command.command_type) {
|
||||
.None => {},
|
||||
.Text => {
|
||||
const text = renderCommand.text.chars[0..@intCast(renderCommand.text.length)];
|
||||
const text = render_command.text.chars[0..@intCast(render_command.text.length)];
|
||||
const cloned = allocator.dupeZ(c_char, text) catch unreachable;
|
||||
defer allocator.free(cloned);
|
||||
const fontToUse: rl.Font = raylib_fonts[renderCommand.config.textElementConfig.fontId].?;
|
||||
rl.setTextLineSpacing(renderCommand.config.textElementConfig.lineSpacing);
|
||||
const fontToUse: rl.Font = raylib_fonts[render_command.config.text_element_config.font_id].?;
|
||||
rl.setTextLineSpacing(render_command.config.text_element_config.lineSpacing);
|
||||
rl.drawTextEx(
|
||||
fontToUse,
|
||||
@ptrCast(@alignCast(cloned.ptr)),
|
||||
rl.Vector2{ .x = boundingBox.x, .y = boundingBox.y },
|
||||
@floatFromInt(renderCommand.config.textElementConfig.fontSize),
|
||||
@floatFromInt(renderCommand.config.textElementConfig.letterSpacing),
|
||||
clayColorToRaylibColor(renderCommand.config.textElementConfig.textColor),
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
@floatFromInt(render_command.config.text_element_config.font_size),
|
||||
@floatFromInt(render_command.config.text_element_config.letter_spacing),
|
||||
clayColorToRaylibColor(render_command.config.text_element_config.text_color),
|
||||
);
|
||||
},
|
||||
.Image => {
|
||||
const imageTexture: *rl.Texture2D = @ptrCast(
|
||||
@alignCast(renderCommand.config.imageElementConfig.imageData),
|
||||
const image_texture: *rl.Texture2D = @ptrCast(
|
||||
@alignCast(render_command.config.image_element_config.image_data),
|
||||
);
|
||||
rl.drawTextureEx(
|
||||
imageTexture.*,
|
||||
rl.Vector2{ .x = boundingBox.x, .y = boundingBox.y },
|
||||
image_texture.*,
|
||||
rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
|
||||
0,
|
||||
boundingBox.width / @as(f32, @floatFromInt(imageTexture.width)),
|
||||
bounding_box.width / @as(f32, @floatFromInt(image_texture.width)),
|
||||
rl.Color.white,
|
||||
);
|
||||
},
|
||||
.ScissorStart => {
|
||||
rl.beginScissorMode(
|
||||
@intFromFloat(math.round(boundingBox.x)),
|
||||
@intFromFloat(math.round(boundingBox.y)),
|
||||
@intFromFloat(math.round(boundingBox.width)),
|
||||
@intFromFloat(math.round(boundingBox.height)),
|
||||
@intFromFloat(math.round(bounding_box.x)),
|
||||
@intFromFloat(math.round(bounding_box.y)),
|
||||
@intFromFloat(math.round(bounding_box.width)),
|
||||
@intFromFloat(math.round(bounding_box.height)),
|
||||
);
|
||||
},
|
||||
.ScissorEnd => rl.endScissorMode(),
|
||||
.Rectangle => {
|
||||
const config = renderCommand.config.rectangleElementConfig;
|
||||
if (config.cornerRadius.topLeft > 0) {
|
||||
const radius: f32 = (config.cornerRadius.topLeft * 2) / @min(boundingBox.width, boundingBox.height);
|
||||
const config = render_command.config.rectangle_element_config;
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
|
||||
rl.drawRectangleRounded(
|
||||
rl.Rectangle{
|
||||
.x = boundingBox.x,
|
||||
.y = boundingBox.y,
|
||||
.width = boundingBox.width,
|
||||
.height = boundingBox.height,
|
||||
.x = bounding_box.x,
|
||||
.y = bounding_box.y,
|
||||
.width = bounding_box.width,
|
||||
.height = bounding_box.height,
|
||||
},
|
||||
radius,
|
||||
8,
|
||||
|
@ -74,103 +74,103 @@ pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocat
|
|||
);
|
||||
} else {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(boundingBox.x),
|
||||
@intFromFloat(boundingBox.y),
|
||||
@intFromFloat(boundingBox.width),
|
||||
@intFromFloat(boundingBox.height),
|
||||
@intFromFloat(bounding_box.x),
|
||||
@intFromFloat(bounding_box.y),
|
||||
@intFromFloat(bounding_box.width),
|
||||
@intFromFloat(bounding_box.height),
|
||||
clayColorToRaylibColor(config.color),
|
||||
);
|
||||
}
|
||||
},
|
||||
.Border => {
|
||||
const config = renderCommand.config.borderElementConfig;
|
||||
const config = render_command.config.border_element_config;
|
||||
if (config.left.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(boundingBox.x)),
|
||||
@intFromFloat(math.round(boundingBox.y + config.cornerRadius.topLeft)),
|
||||
@intFromFloat(math.round(bounding_box.x)),
|
||||
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
|
||||
@intCast(config.left.width),
|
||||
@intFromFloat(math.round(boundingBox.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft)),
|
||||
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
|
||||
clayColorToRaylibColor(config.left.color),
|
||||
);
|
||||
}
|
||||
if (config.right.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(boundingBox.x + boundingBox.width - @as(f32, @floatFromInt(config.right.width)))),
|
||||
@intFromFloat(math.round(boundingBox.y + config.cornerRadius.topRight)),
|
||||
@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
|
||||
@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
|
||||
@intCast(config.right.width),
|
||||
@intFromFloat(math.round(boundingBox.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight)),
|
||||
@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
|
||||
clayColorToRaylibColor(config.right.color),
|
||||
);
|
||||
}
|
||||
if (config.top.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(boundingBox.x + config.cornerRadius.topLeft)),
|
||||
@intFromFloat(math.round(boundingBox.y)),
|
||||
@intFromFloat(math.round(boundingBox.width - config.cornerRadius.topLeft - config.cornerRadius.topRight)),
|
||||
@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
|
||||
@intFromFloat(math.round(bounding_box.y)),
|
||||
@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
|
||||
@intCast(config.top.width),
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.bottom.width > 0) {
|
||||
rl.drawRectangle(
|
||||
@intFromFloat(math.round(boundingBox.x + config.cornerRadius.bottomLeft)),
|
||||
@intFromFloat(math.round(boundingBox.y + boundingBox.height - @as(f32, @floatFromInt(config.bottom.width)))),
|
||||
@intFromFloat(math.round(boundingBox.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight)),
|
||||
@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
|
||||
@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
|
||||
@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
|
||||
@intCast(config.bottom.width),
|
||||
clayColorToRaylibColor(config.bottom.color),
|
||||
);
|
||||
}
|
||||
|
||||
if (config.cornerRadius.topLeft > 0) {
|
||||
if (config.corner_radius.top_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(boundingBox.x + config.cornerRadius.topLeft),
|
||||
.y = math.round(boundingBox.y + config.cornerRadius.topLeft),
|
||||
.x = math.round(bounding_box.x + config.corner_radius.top_left),
|
||||
.y = math.round(bounding_box.y + config.corner_radius.top_left),
|
||||
},
|
||||
math.round(config.cornerRadius.topLeft - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.cornerRadius.topLeft,
|
||||
math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.top_left,
|
||||
180,
|
||||
270,
|
||||
10,
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.cornerRadius.topRight > 0) {
|
||||
if (config.corner_radius.top_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(boundingBox.x + boundingBox.width - config.cornerRadius.topRight),
|
||||
.y = math.round(boundingBox.y + config.cornerRadius.topRight),
|
||||
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
|
||||
.y = math.round(bounding_box.y + config.corner_radius.top_right),
|
||||
},
|
||||
math.round(config.cornerRadius.topRight - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.cornerRadius.topRight,
|
||||
math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.top_right,
|
||||
270,
|
||||
360,
|
||||
10,
|
||||
clayColorToRaylibColor(config.top.color),
|
||||
);
|
||||
}
|
||||
if (config.cornerRadius.bottomLeft > 0) {
|
||||
if (config.corner_radius.bottom_left > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(boundingBox.x + config.cornerRadius.bottomLeft),
|
||||
.y = math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomLeft),
|
||||
.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
|
||||
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
|
||||
},
|
||||
math.round(config.cornerRadius.bottomLeft - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.cornerRadius.bottomLeft,
|
||||
math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.bottom_left,
|
||||
90,
|
||||
180,
|
||||
10,
|
||||
clayColorToRaylibColor(config.bottom.color),
|
||||
);
|
||||
}
|
||||
if (config.cornerRadius.bottomRight > 0) {
|
||||
if (config.corner_radius.bottom_right > 0) {
|
||||
rl.drawRing(
|
||||
rl.Vector2{
|
||||
.x = math.round(boundingBox.x + boundingBox.width - config.cornerRadius.bottomRight),
|
||||
.y = math.round(boundingBox.y + boundingBox.height - config.cornerRadius.bottomRight),
|
||||
.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
|
||||
.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
|
||||
},
|
||||
math.round(config.cornerRadius.bottomRight - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.cornerRadius.bottomRight,
|
||||
math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
|
||||
config.corner_radius.bottom_right,
|
||||
0.1,
|
||||
90,
|
||||
10,
|
||||
|
@ -186,10 +186,10 @@ pub fn clayRaylibRender(renderCommands: *cl.ClayArray(cl.RenderCommand), allocat
|
|||
}
|
||||
|
||||
pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
|
||||
const font = raylib_fonts[config.fontId].?;
|
||||
const font = raylib_fonts[config.font_id].?;
|
||||
const text: []const u8 = clay_text;
|
||||
const font_size: f32 = @floatFromInt(config.fontSize);
|
||||
const letter_spacing: f32 = @floatFromInt(config.letterSpacing);
|
||||
const font_size: f32 = @floatFromInt(config.font_size);
|
||||
const letter_spacing: f32 = @floatFromInt(config.letter_spacing);
|
||||
const line_spacing = config.lineSpacing;
|
||||
|
||||
var temp_byte_counter: usize = 0;
|
||||
|
|
86
src/root.zig
86
src/root.zig
|
@ -18,7 +18,7 @@ pub const Dimensions = extern struct {
|
|||
|
||||
pub const Arena = extern struct {
|
||||
label: String,
|
||||
nextAllocation: u64,
|
||||
next_allocation: u64,
|
||||
capacity: u64,
|
||||
memory: [*c]c_char,
|
||||
};
|
||||
|
@ -33,10 +33,10 @@ pub const BoundingBox = extern struct {
|
|||
pub const Color = [4]f32;
|
||||
|
||||
pub const CornerRadius = extern struct {
|
||||
topLeft: f32 = 0,
|
||||
topRight: f32 = 0,
|
||||
bottomLeft: f32 = 0,
|
||||
bottomRight: f32 = 0,
|
||||
top_left: f32 = 0,
|
||||
top_right: f32 = 0,
|
||||
bottom_left: f32 = 0,
|
||||
bottom_right: f32 = 0,
|
||||
};
|
||||
|
||||
pub const BorderData = extern struct {
|
||||
|
@ -47,8 +47,8 @@ pub const BorderData = extern struct {
|
|||
pub const ElementId = extern struct {
|
||||
id: u32,
|
||||
offset: u32,
|
||||
baseId: u32,
|
||||
stringId: String,
|
||||
base_id: u32,
|
||||
string_id: String,
|
||||
};
|
||||
|
||||
pub const EnumBackingType = u8;
|
||||
|
@ -66,7 +66,7 @@ pub const RenderCommandType = enum(EnumBackingType) {
|
|||
|
||||
pub const RectangleElementConfig = extern struct {
|
||||
color: Color = .{ 255, 255, 255, 255 },
|
||||
cornerRadius: CornerRadius = .{},
|
||||
corner_radius: CornerRadius = .{},
|
||||
};
|
||||
|
||||
pub const TextWrapMode = enum(EnumBackingType) {
|
||||
|
@ -76,17 +76,17 @@ pub const TextWrapMode = enum(EnumBackingType) {
|
|||
};
|
||||
|
||||
pub const TextElementConfig = extern struct {
|
||||
textColor: Color = .{ 0, 0, 0, 255 },
|
||||
fontId: u16 = 0,
|
||||
fontSize: u16 = 20,
|
||||
letterSpacing: u16 = 0,
|
||||
text_color: Color = .{ 0, 0, 0, 255 },
|
||||
font_id: u16 = 0,
|
||||
font_size: u16 = 20,
|
||||
letter_spacing: u16 = 0,
|
||||
lineSpacing: u16 = 0,
|
||||
wrapMode: TextWrapMode = .Newlines,
|
||||
};
|
||||
|
||||
pub const ImageElementConfig = extern struct {
|
||||
imageData: *anyopaque,
|
||||
sourceDimensions: Dimensions,
|
||||
image_data: *anyopaque,
|
||||
source_dimensions: Dimensions,
|
||||
};
|
||||
|
||||
pub const CustomElementConfig = extern struct {
|
||||
|
@ -99,7 +99,7 @@ pub const BorderElementConfig = extern struct {
|
|||
top: BorderData,
|
||||
bottom: BorderData,
|
||||
betweenChildren: BorderData,
|
||||
cornerRadius: CornerRadius,
|
||||
corner_radius: CornerRadius,
|
||||
};
|
||||
|
||||
pub const ScrollElementConfig = extern struct {
|
||||
|
@ -127,31 +127,31 @@ pub const FloatingAttachPoints = extern struct {
|
|||
pub const FloatingElementConfig = extern struct {
|
||||
offset: Vector2,
|
||||
expand: Dimensions,
|
||||
zIndex: u16,
|
||||
parentId: u32,
|
||||
z_index: u16,
|
||||
parent_id: u32,
|
||||
attachment: FloatingAttachPoints,
|
||||
};
|
||||
|
||||
pub const ElementConfigUnion = extern union {
|
||||
rectangleElementConfig: *RectangleElementConfig,
|
||||
textElementConfig: *TextElementConfig,
|
||||
imageElementConfig: *ImageElementConfig,
|
||||
rectangle_element_config: *RectangleElementConfig,
|
||||
text_element_config: *TextElementConfig,
|
||||
image_element_config: *ImageElementConfig,
|
||||
customElementConfig: *CustomElementConfig,
|
||||
borderElementConfig: *BorderElementConfig,
|
||||
border_element_config: *BorderElementConfig,
|
||||
};
|
||||
|
||||
pub const RenderCommand = extern struct {
|
||||
boundingBox: BoundingBox,
|
||||
bounding_box: BoundingBox,
|
||||
config: ElementConfigUnion,
|
||||
text: String,
|
||||
id: u32,
|
||||
commandType: RenderCommandType,
|
||||
command_type: RenderCommandType,
|
||||
};
|
||||
|
||||
pub const ScrollContainerData = extern struct {
|
||||
scrollPosition: *Vector2,
|
||||
scrollContainerDimensions: Dimensions,
|
||||
contentDimensions: Dimensions,
|
||||
scroll_position: *Vector2,
|
||||
scroll_container_dimensions: Dimensions,
|
||||
content_dimensions: Dimensions,
|
||||
config: ScrollElementConfig,
|
||||
found: bool,
|
||||
};
|
||||
|
@ -168,12 +168,12 @@ pub const SizingConstraintsMinMax = extern struct {
|
|||
};
|
||||
|
||||
pub const SizingConstraints = extern union {
|
||||
sizeMinMax: SizingConstraintsMinMax,
|
||||
sizePercent: f32,
|
||||
size_minmax: SizingConstraintsMinMax,
|
||||
size_percent: f32,
|
||||
};
|
||||
|
||||
pub const SizingAxis = extern struct {
|
||||
constraints: SizingConstraints = .{ .sizePercent = 100 },
|
||||
constraints: SizingConstraints = .{ .size_percent = 100 },
|
||||
type: SizingType = .FIT,
|
||||
};
|
||||
|
||||
|
@ -214,8 +214,8 @@ pub const ChildAlignment = extern struct {
|
|||
pub const LayoutConfig = extern struct {
|
||||
/// sizing of the element
|
||||
size: Sizing = .{
|
||||
.h = .{ .constraints = .{ .sizePercent = 100 }, .type = .GROW },
|
||||
.w = .{ .constraints = .{ .sizePercent = 100 }, .type = .GROW },
|
||||
.h = .{ .constraints = .{ .size_percent = 100 }, .type = .GROW },
|
||||
.w = .{ .constraints = .{ .size_percent = 100 }, .type = .GROW },
|
||||
},
|
||||
/// padding arround children
|
||||
padding: Padding = .{},
|
||||
|
@ -231,7 +231,7 @@ pub fn ClayArray(comptime T: type) type {
|
|||
return extern struct {
|
||||
capacity: u32,
|
||||
length: u32,
|
||||
internalArray: [*c]T,
|
||||
internal_array: [*c]T,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -305,12 +305,12 @@ pub const scrollConfig = extern_functions.Clay__StoreScrollElementConfig;
|
|||
pub const borderConfig = extern_functions.Clay__StoreBorderElementConfig;
|
||||
pub const hashString = extern_functions.Clay__HashString;
|
||||
|
||||
pub fn setPointerState(position: Vector2, pointerDown: bool) void {
|
||||
extern_functions.Clay_SetPointerState(position, pointerDown);
|
||||
pub fn setPointerState(position: Vector2, pointer_down: bool) void {
|
||||
extern_functions.Clay_SetPointerState(position, pointer_down);
|
||||
}
|
||||
|
||||
pub fn updateScrollContainers(isPointerActive: bool, scrollDelta: Vector2, deltaTime: f32) void {
|
||||
extern_functions.Clay_UpdateScrollContainers(isPointerActive, scrollDelta, deltaTime);
|
||||
pub fn updateScrollContainers(is_pointer_active: bool, scroll_delta: Vector2, delta_time: f32) void {
|
||||
extern_functions.Clay_UpdateScrollContainers(is_pointer_active, scroll_delta, delta_time);
|
||||
}
|
||||
|
||||
pub fn setMeasureTextFunction(comptime measureTextFunction: fn ([]const u8, *TextElementConfig) Dimensions) void {
|
||||
|
@ -340,18 +340,18 @@ pub fn IDI(string: []const u8, index: u32) ElementId {
|
|||
return hashString(makeClayString(string), index);
|
||||
}
|
||||
|
||||
pub fn sizingGrow(sizeMinMax: SizingConstraintsMinMax) SizingAxis {
|
||||
return .{ .type = .GROW, .constraints = .{ .sizeMinMax = sizeMinMax } };
|
||||
pub fn sizingGrow(size_minmax: SizingConstraintsMinMax) SizingAxis {
|
||||
return .{ .type = .GROW, .constraints = .{ .size_minmax = size_minmax } };
|
||||
}
|
||||
|
||||
pub fn sizingFixed(size: f32) SizingAxis {
|
||||
return .{ .type = .FIT, .constraints = .{ .sizeMinMax = .{ .max = size, .min = size } } };
|
||||
return .{ .type = .FIT, .constraints = .{ .size_minmax = .{ .max = size, .min = size } } };
|
||||
}
|
||||
|
||||
pub fn sizingPercent(sizePercent: f32) SizingAxis {
|
||||
return .{ .type = .PERCENT, .constraints = .{ .sizePercent = sizePercent } };
|
||||
pub fn sizingPercent(size_percent: f32) SizingAxis {
|
||||
return .{ .type = .PERCENT, .constraints = .{ .size_percent = size_percent } };
|
||||
}
|
||||
|
||||
pub fn sizingFit(sizeMinMax: SizingConstraintsMinMax) SizingAxis {
|
||||
return .{ .type = SizingType.FIT, .constraints = .{ .sizeMinMax = sizeMinMax } };
|
||||
pub fn sizingFit(size_minmax: SizingConstraintsMinMax) SizingAxis {
|
||||
return .{ .type = SizingType.FIT, .constraints = .{ .size_minmax = size_minmax } };
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue