updated clay.h to latest commit
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1c4d5a8b42
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0504787d85
8 changed files with 785 additions and 697 deletions
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@ -11,53 +11,53 @@ const white: cl.Color = .{ 250, 250, 255, 255 };
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const sidebar_item_layout: cl.LayoutConfig = .{ .sizing = .{ .w = .grow, .h = .fixed(50) } };
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// Re-useable components are just normal functions
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fn sidebarItemComponent(index: usize) void {
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cl.UI()(&.{
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.IDI("SidebarBlob", @intCast(index)),
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.layout(sidebar_item_layout),
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.rectangle(.{ .color = orange }),
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fn sidebarItemComponent(index: u32) void {
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cl.UI()(.{
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.id = .IDI("SidebarBlob", index),
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.layout = sidebar_item_layout,
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.background_color = orange,
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})({});
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}
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// An example function to begin the "root" of your layout tree
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fn createLayout(profile_picture: *const rl.Texture2D) cl.ClayArray(cl.RenderCommand) {
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cl.beginLayout();
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cl.UI()(&.{
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.ID("OuterContainer"),
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.layout(.{ .direction = .LEFT_TO_RIGHT, .sizing = .grow, .padding = .all(16), .child_gap = 16 }),
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.rectangle(.{ .color = white }),
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cl.UI()(.{
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.id = .ID("OuterContainer"),
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.layout = .{ .direction = .left_to_right, .sizing = .grow, .padding = .all(16), .child_gap = 16 },
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.background_color = white,
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})({
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cl.UI()(&.{
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.ID("SideBar"),
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.layout(.{
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.direction = .TOP_TO_BOTTOM,
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cl.UI()(.{
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.id = .ID("SideBar"),
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.layout = .{
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.direction = .top_to_bottom,
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.sizing = .{ .h = .grow, .w = .fixed(300) },
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.padding = .all(16),
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.child_alignment = .{ .x = .CENTER, .y = .TOP },
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.child_alignment = .{ .x = .center, .y = .top },
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.child_gap = 16,
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}),
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.rectangle(.{ .color = light_grey }),
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},
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.background_color = light_grey,
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})({
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cl.UI()(&.{
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.ID("ProfilePictureOuter"),
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.layout(.{ .sizing = .{ .w = .grow }, .padding = .all(16), .child_alignment = .{ .x = .LEFT, .y = .CENTER }, .child_gap = 16 }),
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.rectangle(.{ .color = red }),
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cl.UI()(.{
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.id = .ID("ProfilePictureOuter"),
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.layout = .{ .sizing = .{ .w = .grow }, .padding = .all(16), .child_alignment = .{ .x = .left, .y = .center }, .child_gap = 16 },
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.background_color = red,
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})({
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cl.UI()(&.{
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.ID("ProfilePicture"),
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.layout(.{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } }),
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.image(.{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) }),
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cl.UI()(.{
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.id = .ID("ProfilePicture"),
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.layout = .{ .sizing = .{ .h = .fixed(60), .w = .fixed(60) } },
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.image = .{ .source_dimensions = .{ .h = 60, .w = 60 }, .image_data = @ptrCast(profile_picture) },
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})({});
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cl.text("Clay - UI Library", .{ .font_size = 24, .color = light_grey });
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});
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for (0..5) |i| sidebarItemComponent(i);
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for (0..5) |i| sidebarItemComponent(@intCast(i));
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});
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cl.UI()(&.{
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.ID("MainContent"),
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.layout(.{ .sizing = .grow }),
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.rectangle(.{ .color = light_grey }),
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cl.UI()(.{
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.id = .ID("MainContent"),
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.layout = .{ .sizing = .grow },
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.background_color = light_grey,
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})({
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//...
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});
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@ -85,7 +85,7 @@ pub fn main() anyerror!void {
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defer allocator.free(memory);
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const arena: cl.Arena = cl.createArenaWithCapacityAndMemory(memory);
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_ = cl.initialize(arena, .{ .h = 1000, .w = 1000 }, .{});
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cl.setMeasureTextFunction(renderer.measureText);
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cl.setMeasureTextFunction({}, renderer.measureText);
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// init raylib
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rl.setConfigFlags(.{
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@ -22,23 +22,27 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
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switch (render_command.command_type) {
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.none => {},
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.text => {
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const text = render_command.text.chars[0..@intCast(render_command.text.length)];
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const config = render_command.render_data.text;
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const text = config.string_contents.chars[0..@intCast(config.string_contents.length)];
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// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
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const cloned = allocator.dupeZ(u8, text) catch unreachable;
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defer allocator.free(cloned);
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const fontToUse: rl.Font = raylib_fonts[render_command.config.text_config.font_id].?;
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rl.setTextLineSpacing(render_command.config.text_config.line_height);
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const fontToUse: rl.Font = raylib_fonts[config.font_id].?;
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rl.setTextLineSpacing(config.line_height);
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rl.drawTextEx(
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fontToUse,
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@ptrCast(@alignCast(cloned.ptr)),
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rl.Vector2{ .x = bounding_box.x, .y = bounding_box.y },
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@floatFromInt(render_command.config.text_config.font_size),
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@floatFromInt(render_command.config.text_config.letter_spacing),
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clayColorToRaylibColor(render_command.config.text_config.color),
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@floatFromInt(config.font_size),
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@floatFromInt(config.letter_spacing),
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clayColorToRaylibColor(config.text_color),
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);
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},
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.image => {
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const config = render_command.render_data.image;
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const image_texture: *const rl.Texture2D = @ptrCast(
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@alignCast(render_command.config.image_config.image_data),
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@alignCast(config.image_data),
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);
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rl.drawTextureEx(
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image_texture.*,
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@ -50,15 +54,15 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
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},
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.scissor_start => {
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rl.beginScissorMode(
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width)),
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@intFromFloat(math.round(bounding_box.height)),
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@intFromFloat(@round(bounding_box.x)),
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@intFromFloat(@round(bounding_box.y)),
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@intFromFloat(@round(bounding_box.width)),
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@intFromFloat(@round(bounding_box.height)),
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);
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},
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.scissor_end => rl.endScissorMode(),
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.rectangle => {
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const config = render_command.config.rectangle_config;
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const config = render_command.render_data.rectangle;
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if (config.corner_radius.top_left > 0) {
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const radius: f32 = (config.corner_radius.top_left * 2) / @min(bounding_box.width, bounding_box.height);
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rl.drawRectangleRounded(
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@ -70,7 +74,7 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
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},
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radius,
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8,
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clayColorToRaylibColor(config.color),
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clayColorToRaylibColor(config.background_color),
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);
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} else {
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rl.drawRectangle(
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@ -78,103 +82,106 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
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@intFromFloat(bounding_box.y),
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@intFromFloat(bounding_box.width),
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@intFromFloat(bounding_box.height),
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clayColorToRaylibColor(config.color),
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clayColorToRaylibColor(config.background_color),
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);
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}
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},
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.border => {
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const config = render_command.config.border_config;
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if (config.left.width > 0) {
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const config = render_command.render_data.border;
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// Left border
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if (config.width.left > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x)),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_left)),
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@intCast(config.left.width),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
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clayColorToRaylibColor(config.left.color),
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@intFromFloat(@round(bounding_box.x)),
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@intFromFloat(@round(bounding_box.y + config.corner_radius.top_left)),
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@intCast(config.width.left),
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@intFromFloat(@round(bounding_box.height - config.corner_radius.top_left - config.corner_radius.bottom_left)),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.right.width > 0) {
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// Right border
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if (config.width.right > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.right.width)))),
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@intFromFloat(math.round(bounding_box.y + config.corner_radius.top_right)),
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@intCast(config.right.width),
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@intFromFloat(math.round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
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clayColorToRaylibColor(config.right.color),
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@intFromFloat(@round(bounding_box.x + bounding_box.width - @as(f32, @floatFromInt(config.width.right)))),
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@intFromFloat(@round(bounding_box.y + config.corner_radius.top_right)),
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@intCast(config.width.right),
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@intFromFloat(@round(bounding_box.height - config.corner_radius.top_right - config.corner_radius.bottom_right)),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.top.width > 0) {
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// Top border
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if (config.width.top > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.top_left)),
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@intFromFloat(math.round(bounding_box.y)),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
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@intCast(config.top.width),
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clayColorToRaylibColor(config.top.color),
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@intFromFloat(@round(bounding_box.x + config.corner_radius.top_left)),
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@intFromFloat(@round(bounding_box.y)),
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@intFromFloat(@round(bounding_box.width - config.corner_radius.top_left - config.corner_radius.top_right)),
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@intCast(config.width.top),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.bottom.width > 0) {
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// Bottom border
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if (config.width.bottom > 0) {
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rl.drawRectangle(
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@intFromFloat(math.round(bounding_box.x + config.corner_radius.bottom_left)),
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@intFromFloat(math.round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.bottom.width)))),
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@intFromFloat(math.round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
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@intCast(config.bottom.width),
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clayColorToRaylibColor(config.bottom.color),
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@intFromFloat(@round(bounding_box.x + config.corner_radius.bottom_left)),
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@intFromFloat(@round(bounding_box.y + bounding_box.height - @as(f32, @floatFromInt(config.width.bottom)))),
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@intFromFloat(@round(bounding_box.width - config.corner_radius.bottom_left - config.corner_radius.bottom_right)),
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@intCast(config.width.bottom),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.corner_radius.top_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + config.corner_radius.top_left),
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.y = math.round(bounding_box.y + config.corner_radius.top_left),
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.x = @round(bounding_box.x + config.corner_radius.top_left),
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.y = @round(bounding_box.y + config.corner_radius.top_left),
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},
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math.round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.top.width))),
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@round(config.corner_radius.top_left - @as(f32, @floatFromInt(config.width.top))),
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config.corner_radius.top_left,
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180,
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270,
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10,
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clayColorToRaylibColor(config.top.color),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.corner_radius.top_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
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.y = math.round(bounding_box.y + config.corner_radius.top_right),
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.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.top_right),
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.y = @round(bounding_box.y + config.corner_radius.top_right),
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},
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math.round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.top.width))),
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@round(config.corner_radius.top_right - @as(f32, @floatFromInt(config.width.top))),
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config.corner_radius.top_right,
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270,
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360,
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10,
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clayColorToRaylibColor(config.top.color),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.corner_radius.bottom_left > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + config.corner_radius.bottom_left),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
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.x = @round(bounding_box.x + config.corner_radius.bottom_left),
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.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_left),
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},
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math.round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.top.width))),
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@round(config.corner_radius.bottom_left - @as(f32, @floatFromInt(config.width.top))),
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config.corner_radius.bottom_left,
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90,
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180,
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10,
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clayColorToRaylibColor(config.bottom.color),
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clayColorToRaylibColor(config.color),
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);
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}
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if (config.corner_radius.bottom_right > 0) {
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rl.drawRing(
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rl.Vector2{
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.x = math.round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
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.y = math.round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
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.x = @round(bounding_box.x + bounding_box.width - config.corner_radius.bottom_right),
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.y = @round(bounding_box.y + bounding_box.height - config.corner_radius.bottom_right),
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},
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math.round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.top.width))),
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@round(config.corner_radius.bottom_right - @as(f32, @floatFromInt(config.width.bottom))),
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config.corner_radius.bottom_right,
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0.1,
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90,
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10,
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clayColorToRaylibColor(config.bottom.color),
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clayColorToRaylibColor(config.color),
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);
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}
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},
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@ -185,7 +192,7 @@ pub fn clayRaylibRender(render_commands: *cl.ClayArray(cl.RenderCommand), alloca
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}
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}
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pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig) cl.Dimensions {
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pub fn measureText(clay_text: []const u8, config: *cl.TextElementConfig, _: void) cl.Dimensions {
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const font = raylib_fonts[config.font_id].?;
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const text: []const u8 = clay_text;
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const font_size: f32 = @floatFromInt(config.font_size);
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